0000 3370 lines 1982-04-08
0001 There is no way to go in that direction.
0002 You have a sense of strangeness; there is a faint, rank odour on the wind.
0003 AAH, AAH, AAH, MAN, AAH!, The creature says, snuffling...
0004 A movement in an open window just above the black and
0004 dark doorway catchs your eye.
0004 Aigis - egidi nosta&ravista  Adder...
0004 Gorgo - medusa
0004 Aich-metalli     voila-voici
0004 Aglaia - yx sulotar
0004 favier rajahdysaine
0004 Yama- jumalolento
0004 piranhe
0004 GOTCHA !
0004 jynnan tonnyx
0004 gee-N'N-T'N-ix
0004 jinnond-o-nicks
0004 chinanto/mnigs
0004 tzjin-anthony-ks
0004 Ovisghian Zodahs
0004 a smartass
0004 it goes bananas
0004 Babel-fish
0004 Aaaargggghhh
0004 Ugghhhuuggghhhrrrr uh uh ruh uurgh, he says quietly...
0004 Nnnnnnnnnnnyyyyyyyyuuuuuuurrrrrrrrggggggghhhhh !!!
0004 Errrmmmmmmmmm
0004 Huhhhhhhgggggggnnnnnnnnnnn
0004 livewire=sahkoistetty piuha
0004 go to jericho = mee hiiteen
0004 esoteric = vihityille (oppineille) tarkoitettu
0004 clobber = vaattet
0004 crikey = pas riivattua
0004 When his face could not be seen, he let it snarl with the pain,
0004 and he used a word he had heard once on Wunderland, from a man
0004 who had dropped a piece of Steuben crystal a thousand years old.
0004 Who can fight against his hot blod
0004 beyond the stormenshadowed seas
0004 valley of epatoivo
0004    vastness
0004 osa 2/ pun s 8/9
0004 osa 1 s 157
0004 *** sivulta 54 alkaen
0004 It is indeed a much wider land from the ford to the mountains
0004 than ever you would have guessed. The only path is marked with
0004 white stones, some of which are small, and others are half
0004 covered with moss or heather.
0004 Ogre?
0004 It is bright as blue flame
0004 These are not troll-make. They are old swords, very old swords of the
0004 High Elves of the West, my kin. They were made in Gondolin for the
0004 Goblin-wars. They must have come from a dragon's hoard or goblin
0004 plunder, for dragons and goblins destroyed that city many ages ago.
0004 This, my friend, the runes name Orcrist, the Goblin-cleaver in the
0004 ancient tongue of Gondolin; it was a famous blade. This, Gandalf,
0004 was Glamdring, Foe-hammer that the king of Gondolin once wore.
0004 Keep them well!
0004 ...the burned banks of the River Running.
0004 The moon was shining in a broad silver crescent. He held up the map
0004 and the white light shone through it...
0004 'There are moon-letters here, beside the plain runes which say
0004 "five feet high the door and three may walk abreast".'
0004 Moon-letters are rune-letters, but you cannot see them, not when
0004 you look straight at them. They can only be seen when the moon
0004 shines behind them, and what is more, with the more cunning sort it
0004 must be a moon of the same shape and season as the day when they were
0004 written. The dwarves invented them and wrote them with silver pens,
0004 as your friends could tell you. These must have been written on
0004 midsummer's eve in a crescent moon, a long while ago.
0004
0004 Stand by the grey stone when the thrush knocks, and the setting sun
0004 with the last light of Durin's Day will shine upon the key-hole.
0004
0004 Pickaxe
0004 P'raps=praps
0004 Gandalf's wand
0004 Dragon-gold
0004 Gigantic
0004
0004 You are wishing again and again for your nice bright hobbit-hole.
0004 Not for the last time...
0004 It is lit by a breat red fire in the middle, and by torches
0004 along the walls, and it is full of...
0004
0004 Sting is shining pale and dim !
0004 Slip ring on finger, my friend !
0004
0004 Bless us and splash us, my preciousss !
0004
0004 Gandalf gives a blinding flash.
0004 Hammers, axes, swords, daggers, pickaxes, and also instruments
0004 of torture...
0004 You are a liar, O truly tremendous one !
0004 Go back? you think. No good at all! Go sideways! Impossible!
0004 Go forward? Only thing to do! On we go!
0004
0004 ...in full sunlight...only by your shadow, and that is
0004 shaky and faint...
0004 ...a glimpse of light. Not red light, as of fire of lantern,
0004 but a pale out-of-door light.
0004 I wish to goodness you haven't done it.
0004
0004 If whisky doesn't kill me, I'll live until I die...
0004 The rough path disappears. The bushes, and the long grasses
0004 between the boulders, the patches of rabbit-cropped turf,
0004 the thyme and the sage and the marjoram, and the yellow
0004 rockroses all vanishs, and you find yourself at the top
0004 of a wide steep slope of fallen stones, the remains of
0004 a landslide.
0004
0004 Out of the frying-pan into the fire...
0004 Wolves ---> climb to the trees
0004
0004 tinder-box = tuluslaatikko
0004
0004 Trees are not very comfortable to sit in for long at any time;
0004 but in the cold and the wind, with wolves all around below
0004 waiting for you, they can be perfectly miserable places.
0004
0004 Eagles are not kindly birds. Some are cowardly and cruel.
0004 But the ancient race of the northern mountains are the greatest
0004 of all birds; they are proud an strong and noblehearted.
0004
0004 The goblins put the fire to the trees where you are.
0004
0004 Outside the ring of dancing goblin-warriors with spears and axes
0004 stand the wolves at a respectful distance, watching and waiting.
0004
0004 The goblins begin a horrible song:
0004    Fly away little birds! Fly away if you can!
0004    Come down little birds, or you'll get
0004    Roasted in your nests! Sing, sing, little birds!
0004    But, funny little birds, they have no wings!
0004    O what shall we do with the funny little things?
0004    Roast 'em alive, or stew them in a pot;
0004    fry them, boil them and eat them hot?
0004         Burn, burn tree and fern!
0004    Shrivel and scorch! A fizzling torch
0004    To light the night for our delight,
0004            Ya hey!
0004    Bake and toast 'em, fry and roast 'em!
0004    till beards blaze, and eyes glaze;
0004    till hair smells and skins crack,
0004    fat melts, and bones black
0004            in cinders lie
0004            beneath the sky!
0004            So you shall die,
0004    and light the night for our dilight,
0004            Ya hey!
0004            Ya-harri-hey!
0004            Ya hoy!
0004
0004 This time you are allowed to climb on to an eagle's back and cling
0004 between his wings. The air rushs over you and you shut your eyes.
0004
0004 The sun is still close to the eastern edge of things. The morning is
0004 cold, and mists are in valleys and hollows and twines here, there and
0004 everywhere about the beaks and pinnacles of the hills.
0004 You open an eye to peep and see that the eagle is already high up and
0004 the world is far away, and the mountains are falling back behind you
0004 into the distance. You shut your eyes and hold on tighter.
0004 After a good while the eagles must have seen the point they are making
0004 for, even from their great height, for they begin to go down circling
0004 round in great spirals. They do this for a long while, and at last you
0004 open your eyes again.  The earth is much nearer, and below you are
0004 trees that looks like oaks and elms, and wide grass-lands, and a river
0004 running through it all. Quicly now to the top oa a great rock the
0004 eagles swoop one by one and set down their passengers.
0004
0004   'Farewell!' they cry, 'wherever you fare, till your eyries receive
0004 you at the journey's end!' That is a polite thing to say among eagles.
0004
0004   'May the wind under your wings bear you where the sun sails and the
0004 moon walks,' answer you, who know the correct reply.
0004
0004 Right in the path of the stream which loops itself about it, there is
0004 a great rock, almost a hill of stone, like a last outpost of the
0004 distant mountains, or a huge piece cast miles into the plain by some
0004 giant among giants.
0004 PUSH OPEN
0004 The entrance to the path is like a sort of arch leading into a gloomy
0004 tunnel made by two great trees that lean together, too old and
0004 strangled with ivy and hung with lichen to bear more than a few
0004 blackened leaves. The path itself is narrow and winds in and out among
0004 the trunks.
0004  There is a valley filled almost entirely with a mighty growth of oaks.
0004 loa /nosymbol
0004 csa
0004 get
0004 sav
0004
0004 The Sword of Rhiannon
0004 The corridor ends in a vast chamber. There is a dais at one end with
0004 an altar of marble upon which is carved a symbol - the ouroboros in
0004 the shape of a winged serpent.
0004
0004 a picaxe of the finest workmanship
0004
0004 Now you can see that behind the altar lay an open door.
0004
0004 The bars have been lifted, and the door stands open.
0004 Beyond the door is a great stone chamber as large as the one behind
0004 you.  But in this room there is only one thing.  It's a great bubble
0004 of darkness. A big, brooding sphere of quivering blackness, through
0004 which shoot little coruscating particles of brilliance like falling
0004 stars seen from another world.
0004 It's set near the peak of a very high mountain named ..., in the midst
0004 of a region of very high mountains called the .... In that place there
0004 is always snow upon the ground, and rainbows ride like fur on the
0004 backs of icicles, which sprout about the frozen caps of cliffs. The
0004 air is sharp as a sword. The sky is bright as the eye of a cat.
0004 There is a musical sound from within the door as ...
0004 ...who drinks life with his eyes.
0004 Trident of Destruction.
0005 This person has changed to a ringshadow...
0006 GOTCHA !
0006 The Lord of the Nazgul has found the Ringbearer and slain him, and
0006 as your spirit occupies the body of the tenth ringshadow, your mind
0006 and will are captured by Sauron, who drinks life with his eye...
0006                          *   *   *
0007 Do not be silly!
0008     My grateful thanks are due to several people for the successful
0008     completion of this game, without them the LORD of the future
0008     won't be an ever more demanding struggle against the limitations
0008     of players intelligence:
0008             Haavisto A
0008             Heinanen T
0008             Hirvisalo
0008             Koivisto J-P
0008             Kyhala A
0008             Laitinen K
0008             Lillqvist T-M
0008             Lindgren B
0008             Nuutila E
0008             Sonkeri P
0008             Tallberg D
0008             Virtanen A
0008             Virtanen J
0008     I would like to thank the undermentioned for permissions to use
0008     HUTCC DEC-2060 :
0008             Korpela J
0008             Laaksonen K
0008             Roos M
0009 Huh ??? Who is speakin', I can't see anybody ?
0010 The Ring has become too powerful to you and it captures your mind and
0010            brings you and in the darkness binds you,
0010         in the land of Mordor where the shadows lie...
0010                      *    *    *
0011 They ran about making a faint tiny scrabble, a zig-zag scratch of sound
0011 across the black, whispering in very small voices very close to the ground
0011 It's wrong to take life it is wrong to take life
0011 hello heeellllooo don't kill us don't kill us
0011 Fish and visitors stink after three days...
0012 The Awful Darkness Of The Bright Lights of Minas Morgul.
0013 Eh?
0014 ...which is soon written, but was not soon or easily done.
0015 ...a big river, orange and turbulent, not deep but dangerous to cross...
0016 The Pillar of The Lie and The Pillar of The Secret
0017 Around you nothing is visible but the forest, the wilderness.
0017 You are standing under the shadows of the endless trees.
0017 The ground is soft with the fall of a thousand years;
0017 the great trees, brethils and regions, make the air
0017 dark and quiet...
0018 There is a kind of gateway made by two great regions.
0019 The silence of piece fills the sunlit valley.
0020 There has been a clearing, once...
0020 You find a way throug great tracts of wild bramble and
0020 second-growth birch thickets of four crumbling black
0020 towers that stick high up out of the brambles and vines
0020 and mummied thistles: the chimneys of a fallen house...
0021 The road ends at the ruin.
0022 You can use mindspeech or telepatic if you can use them...
0023 There is
0024 There is a coil of elven rope
0025 Where ?
0026 What ?
0027 Who ?
0028 To
0029 110663.112T
0029 Smart, eh ?
0030 DECSYSTEM is going doing...
0030 thunderstruck=tyrmistynyt
0031 The dragon thwarts your attemption...
0032 If Ya dunnot hwo to slg thy twain flints...
0033 There is a mithrilthrone
0034 There is a giant renegade troll
0035 No disturb is eternal...
0036 Your life is hanging by a hair
0037 Orcks atrocities are atrocious!
0038 Aye, Mistah, by all means !
0039 The vanguard of yrchs is reaching You...
0050 Welcome to UFO's LORD OF RINGS -adventure... Hope You like it
0050 =============================================================
0050
0050
0050 WARNING ONLY: The Lord is so difficult that even the most
0050               intelligent adventurers have atrocious problems!
0050
0050  Three rings for the elven-kings under the sky,
0050     seven for the dwarf-lords in their halls of stone,
0050   nine for mortal men doomed to die,
0050     One for the dark lord on his dark throne
0050   in the land of Mordor where the shadows lie,
0050     One ring rule them all, one ring to find them,
0050     One ring to bring them all and in the darkness bind them
0050   in the land of Mordor where the shadows lie.
0050
0050 To get more information about the game use INFO command.
0050 To get the latest changes made use NEWS command.
0051 'Has the air of inventing nothing. The designer has studied trolls
0051 and dragons at first hand and describes them with fidelity'
0051                                    The Times
0052
0052
0052 'One of the best made game in DEC20...
0052 ... a marvellous fantasy adventure.'
0052                                    Daily Mail
0053
0053
0053 'Finely made game of dwarves and elves, fearsome
0053 goblins and trolls... an exiting epic of travel, magical
0053 adventure, and, working up to a devastating climax.'
0053                                            The Observer
0054
0054 'The DEC-using world is devided into those who have played
0054 The LORD and those who are going to play it...'
0054                                    Sunday Times
0054
0055 'Among the greatest works of adventure-programming of the
0055 twentieth century. If it is no more than an entertainment,
0055 we have seldom been entertained so well. The game presents
0055 us with the richest profusion of new lands and new creatures,
0055 from the beauty of Lothlorien to the horror of Mordor,
0055 adventures to hold us spell-bound, and words of beauty and
0055 evocation to bring all vividly before us.'
0055                                    Sunday Telegraph
0056
0056 'The game moves on with a tremendous narrative rush to its
0056 climax... extraordinarily imaginative game, part saga, part
0056 allegory, and wholly exciting.'
0056                                    The Times
0057
0057 'A triumphant close... a grand piece of adventureprogramming,
0057 grand in both designing and excitement. An astonishing
0057 imaginative tour-de-force.'
0057                                    Daily Telegraph
0058
0058 'His astonishing inventiveness remains to the end of the game
0058 and is continued in a series of appendices.'
0058                                            The Guardian
0059 When need is highest, help is nighest.
0060 '...det har ryktats att Svenska Akademien verv{gt
0060 att ge n{sta }rs Litteraturpris }t Herr Wizard'
0060                                    Dagens Nyheter
0060
0061 What has roots as nobody sees,
0061 Is taller than trees
0061    Up, up it goes,
0061    And yet never grows?
0062 Thirty white horses on a red hill,
0062   First they champ,
0062   Then  they stamp,
0062 Then they stand still.
0063 Voiceless it cries,
0063 Wingless flutters,
0063 Toothlesss bites,
0063 Mouthless mutters.
0064 An eye in a blue face
0064 Saw an eye in a green face.
0064 'That eye is like to this eye'
0064 Said the first eye,
0064 'But in low place,
0064 Not in high place.'
0065 It cannot be seen, cannot be felt,
0065 Cannot be heard, cannot be smelt.
0065 It lies behind stars and under hills,
0065     And empty holes it fills.
0065 It comes first and follows after,
0065     Ends life, kills laughter.
0066 A box without hinges, key, or lid.
0066 Yet golden treasure inside is hid.
0067 Alive without breath,
0067 As cold as death;
0067 Never thirsty, ever drinking,
0067 All in mail never clinking.
0068 No-legs lay on one-leg,
0068 two-legs sat near on three-legs,
0068 four-legs got some.
0069 This thing all things devours:
0069 Birds, beasts, trees, flowers;
0069 Gnaws iron, bites steel;
0069 Grinds hard stones to meal;
0069 Slays king, ruins town,
0069 And beats high mountain downd.
0077 *Mountain*
0077 *Time*
0077 *Fish,table,man,cat*
0077 *Fish*
0077 *Egg*
0077 *Dark*
0077 *Sun on the daisies it means, it does...ssssss....*
0077 *Wind*
0077 *Teeth*
0077 By George !
0077 ...he murmured...
0077 Waiting it as the moon to raise...
0077 You are a rabbit on a run
0077 ...hopeabandoned desert
0077 Skating away on the thin ice og the new day.
0077 You still have your hair !
0077 You haven't got the courage:
0077    ...your legs will weaken,your heart will pound,
0077    you'll turn and run... away...
0077 Stop looking like a mumakil that just had his
0077 trunk stung by a bee.
0077 There are twenty-odd orcs here !
0077
0077 High black walls rise on either side of you.
0077 Straight ahead is your route and narrow - and downward.
0077
0077 There is some place on a stony hillside, between the mountains and
0077 the western sea, in a small house of stone, chinked with turf and
0077 dirt. A small, one-room house with no fireplace, but a primitive
0077 hearth with walls on each side leading up to a hole in the roof
0077 for smoke to get out. On the wall near the fire, on two wooden
0077 pegs driven into cracks between stone, hangs the Great Sword.
0077
0077
0077 The world of the future will be an ever more demanding struggle
0077 against the limitations of our intelligence...
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0097 123456      123456   123456               123456      123456
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0098 1981-11-11 MWoU report
0098 ======================
0098
0098
0098
0098           LLL
0098           LLL
0098           LLL                                                uFo
0098           LLL                 OOOOOO    RRRRRRRR    DDDDDDDD
0098           LLL                 OOOOOO    RRRRRRRR    DDDDDDDD
0098           LLL               OO      OO  RR      RR  DD      DD
0098           LLL               OO      OO  RR      RR  DD      DD
0098           LLL               OO      OO  RR      RR  DD      DD
0098           LLL               OO      OO  RR      RR  DD      DD
0098           LLL               OO      OO  RRRRRRRR    DD      DD
0098           LLL               OO      OO  RRRRRRRR    DD      DD
0098           LLL               OO      OO  RR      RR  DD      DD
0098           LLL               OO      OO  RR      RR  DD      DD
0098           LLL               OO      OO  RR      RR  DD      DD
0098           LLLLLLLLLLLLLLL   OO      OO  RR      RR  DD      DD
0098           LLLLLLLLLLLLLLL     OOOOOO    RR      RR  DDDDDDDD
0098           LLLLLLLLLLLLLLL     OOOOOO    RR      RR  DDDDDDDD
0098
0098  This program is copyright under the Nuutila Convention. All
0098  rights are reserved. Apart from any fair dealing for the
0098  purpose of private study, research, critisism or review, as
0098  permitted under the Copyright Act, no part of this program
0098  may be reprogrammed, stored in a retrieval system, or
0098  transmitted, in any form or by any means, electronic,
0098  electrical, chemical, mechanical, optical, photocopying,
0098  recording or otherwise, without the prior permission of the
0098  copyright owner. Enquiries should be sent to the programmer
0098  at the undermentioned address:
0098
0098      Helsinki University of Technology
0098      Computer Center
0098      Olli J. Paavola
0098      Otaniemi
0098      FINLAND
0098
0098   Language: PASCAL Conforming to ISO 2nd standard Proposal
0098   Compiler: HUTCC  PAX    compiler
0098   Runtimes: HUTCC PAXOTS (Pax Object Time system for DEC-2060)
0098   Parser:   HUTCC MAKParser (Magic Ari Kyhala Parser for MWoU)
0098   System  : Digital Equipment Corporation DECsystem - 2060
0098                    Operating System TOPS-20
0098
0098                       * - * - *
0098
0098 LORD is a game of adventure, fear, danger, joy and disappointment.
0098 In it you'll explore MWoU (= magic world of uFo).
0098
0098 LORD was created in the Helsinki University of Technology.
0098 It was inspired by the ADVENTURE game of Crowther and Woods,
0098 D&D (Dungeon and Dragons -gamesystem) by Gygax and Arneson,
0098 the DUNGEON/ZORK , and The Ring Trilogy, The Silmarillion,
0098 The Adventures of Tom Bombadil, The Tree and the Leaf,
0098 The Hobbit and The Unfinished Stories by JRR Tolkien.
0098 Most of the Lord based on the books of Tolkien and there
0098 might be some help if you have read them before...
0098
0098 PS. Magic works in MWoU...
0098                            Yours Sincerely, uFo.
0099 1981-11-11
0099 Some useful commands:
0099 OPEN <something>
0099 TAKE <something>
0099 EAT <something> ; when you are hungry, this is very handsome command.
0099 DROP <something> is nearly same as THROW <something>, but latter has
0099                  a special effect... (Hm, this looks like a clue...)
0099 MOVE <direction = N, E, W, S, NE, NW, SE, SW, UP, DOWN, IN and OUT> or
0099                  just the direction.
0099 If you can't answer to riddles etc. feel free to guess...
0099 To leave the game say: QUIT
0099 To find out your poins say: SCORE
0099 Some other efficient commands:
0099     CPU
0099     CLOCK
0099     HARSKI (don't call, if you don't know TML-commands)
0099     UFO (the Great Wizard gives hints while your armies are in the
0099          War of The Ring)
0099     SAVE
0099     RESTORE
0099     HELP (is useful when you are sitting on a burning tree...)
0099 PS. To get max. points, store treasures found east of Misty
0099     Mountains in the living-room of the Hobbithole.
0099 PPS. Others in some other friendly places...
0099 PPPS. Send all commends to <ATK.PAAVOLA>.
0099
0099 1982-02-24
0099   New parser:
0099    1. Some of the commands are recognized when they are
0099       unambiguous by using <ALT> or <SP>.
0099       <CR> also completes parsed (visible) commands.
0099
0099    2. By typing a question mark (?) anytime when you are giving
0099       a command you get some of the possible commands matching
0099       the input buffer that far.  You can also type ? before
0099       typing anything and get the MOST useful (?) commands.
0099
0099    3. However we don't want to make the game too easy for you,
0099       and that's why we decided to make some of the commands
0099       permanently invisible (=not to be recognized until
0099       you have completed them).  There are also commands
0099       that are now and then invisible and at times visible.
0099       It's no use to try to relieve invisible commands
0099       with the help of the recognize capability of the
0099       parser, IT WON'T WORK.
0099
0099 GOOD LUCK !  (You'll need it...)
0100 Help! I need somebody, Help! Not just anybody.
0100 Help! You know I need someone. Help!
0100 When I was younger, so much younger than today,
0100 I never needed anybody's help in any way.
0100 But now these days are gone, I'm not so selfassured.
0100 Now I find I've changed my mind, I've opened up the doors.
0100 Help me if you can, I'm feeling down
0100 And I do appreciate you being 'round.
0100 Help me get my feet back on the ground.
0100 Won't you please, please help me ?
0100 Help! I need somebody, Help! Not just anybody.
0100 Help! You know I need someone. Help!
0100 And now my life has changed in oh, so many ways,
0100 my independence seems to vanish in the haze.
0100 But ev'ry now and then I feel so insecure.
0100 I know that I just need you like I've never done before.
0100 Help me if you can, I'm feeling down
0100 And I do appreciate you being 'round.
0100 Help me get my feet back on the ground.
0100 Won't you please, please help me ?
0100 Help me ! Help me !   oo.                Words and Music by
0100                                          JOHN LENNON and
0100                                          PAUL McCARTNEY
0101 =
0102 That doesn't make any sense, does it ?
0103 I beg Your pardon ?
0104 You didn't get it 'cause your load would become too heavy
0105 I can't see it here, and I ain't blind, am I ?
0106 My, my, you didn't succeed... mainly 'cause trying that
0106 is not merely unthinkable. It is somehow not-possible,
0106 but you can of course try once more if you wish...
0107 Taken !
0108 I'm only a DEC20, but not a fool; You don't have it !
0109 Dropped !
0110 Do not be stupid: you are already carrying it !!!
0111 Lucky you, I can't see it hanging around near you...
0112 In ??? Do not be ridiculous...
0113 Out ??? You must be OUT of your mind !
0114 BANG !!! Your head hits the door with power !
0115 You realize, just in time, that it would be too dangerous.
0116 You met a thunderstorm - more than a thunderstorm, a thunderbattle.
0116 You know how terrific a really big thunderstorm can be down in the
0116 land and in a rivervalley; especially at times when two great
0116 thunderstorms meet and clash. More terrible still are thunder and
0116 lightning  in themountains at night, when storms come up from
0116 East and West and make war. The lightning splinters on the peaks,
0116 and rocks shiver, and great crashes split the air and go rolling
0116 and tumbling into every cave and hollow; and the darkness is
0116 filled with overwhelming noise and sudden light.
0116
0116 You are high up in a narrow place, with a dreadful fall into a dim
0116 valley at one side of you, and you see that across the valley the
0116 stone-giants are out, and are hurling rocks at one another for
0116 a game, and catching them, and tossing them down into the darkness
0116 where they smash among the trees far below, or splinter into little
0116 bits with a bang. Then comes a wind and a rain, and the wind whips
0116 the rain and the hail about in every direction, so that an
0116 overhanging rock is no protection at all.
0116
0116 You can see a cave in the light of a gigantic lightning, and if you
0116 are wise, go in in the name of Eru and quick !
0117 A crack is opening at the back of the cave, and it is already
0117 a wide passage. Out jumps the goblins, big goblins, great
0117 ugly-looking goblins, lots of goblins, before you can say 'rocks
0117 and blocks'. There are sixty or more goblins; and you
0117 are all grabbed and carried through the crack, before you can
0117 say 'tinder and flint'.
0117
0117 The goblins are very rough, and pinching unmercifully, and
0117 chuckling and laughing in their horrible stony voices...
0117 You are wishing again and again for your nice bright hobbit-hole.
0117 Not for the last time...
0117
0117 The goblins begin to sing, or croak, keeping time with the flap
0117 of their flat feet on the stone, and shaking their prisoners
0117 as well.
0117    Clap! Snap! the black crack!
0117    Grip, grab! Pinch, nab!
0117    And Down down to Goblin-town
0117            You go, my lad!
0117
0117    Crash, crash! Crush, smash!
0117    Hammer and tongs! Knocker and gongs!
0117    Pound, pound, far underground!
0117            Ho, ho! my lad!
0117
0117    Swish, smack! Whip crack!
0117    Batter and beat! Yammer and bleat!
0117    Work, work! Not dare to shirk,
0117    While Goblins quaff, and Goblins laugh,
0117    Round and round far underground
0117            Below, my lad!
0117
0117 Suddenly the Great uFo and Gandalf appear and give blinding
0117 flashes... Bzzzzzzzzz, bzzzzzzzzzzzz, bzzzzzzzzzzzzzzz...
0117 The yells and yammering, croaking, jibbering and jabbering;
0117 howls, grows and curses; shrieking and skriking, several
0117 hundred wild cats and wolves being roasted slowly alive
0117 together won't be compared with it !
0117 The goblins are horrified and throw you away...
0117 You shout and fall; and roll into the blackness, bump your
0117 head on hard rock, and remember nothing more...
0117 When you open you eyes, you wonder if you have; for it is just
0117 as dark as with them shut. No one is anywhere near you. You can
0117 hear nothing, see nothing, and you can feel nothing except the
0117 stone of the floor.
0118 Sssssss, says Gollum. 'Praps ye sits here and chats with it
0118 a bitsy, my preciouss. It like riddles, praps it does, does it ?
0118 I askss, and if it doesn't ansswer, we eats it, my preciousss...
0119 A guardgoblin catchs you and hurls you back.
0120 You can't walk through a locked elvendoor.
0121 Time passess like an old man climbing a hill...
0122 The western road is now walkable.
0123 Your load becomes suddenly lighter.
0124 The amulet becomes transparent and flys toward northwest...
0125 The amulet becomes transparent and flys toward northeast...
0126 As you lied nearly dead in the deadly pit, an
0126 eagle come. Eagles are not kindly birds. Some
0126 are cowardly and cruel. But the ancient race of
0126 the northern mountains is the greatest of all
0126 birds; they are proud and strong and noblehearted.
0127 The eagle lifts you with his strong claws.
0127 The air rushes over and under you and you shut your eyes.
0127 The eagle leaves you and says: Sitting in
0127 a burning tree you must say: HELP...
0128 In spite of that the eagle is too tired to save you ...
0128 You die with horrible pains in the bottom of the deadly pit.
0129 It is dangerous to walk on misty paths during the rain,
0129 Because you can slip and faaaa
0129                               aaa
0129                                  aa
0129                                    A
0129                                     A
0129                                     A
0129                                      A
0129                                       L
0129                                       L
0129
0129
0129                                     PAF
0129                                Rest in peace.
0129
0130 Suddenly Your hand meets what feel like a tiny ring of
0130 cold metal lying on the floor of the tunnel...
0131 Gollum looks disappointed and goes away murmuring: It wasss right...
0132 Hihaa, wrong anssswer, says Gollum and eats your eye...
0132 And now I have my preciousss, my Ring again...he says softly.
0132 While it examines the Ring you escape, but you feel so tired and
0132 weak... Hope it's not permanent feeling...
0133 Suddenly you notice a glimpse of light coming from south-east. Not red
0133 light, as of fire of lantern, but a pale out-of-door light.
0134 Really it is only a leak of sunshine in through a doorway, where a great
0134 door, a stone door, is left standing open. You blink, and then suddenly
0134 you see the goblins: goblins in full armour with drawn swords sitting
0134 just inside the door, and watching it with wide eyes, and watching the
0134 passage that leads to it. They are aroused, alert, ready for anything.
0134 They see you sooner than you see them. Yes, they see you. Whether it is
0134 an accident, or last trick of the ring before it takes a new master, it
0134 is not on your finger. With yells of delight the goblins rush upon you.'
0135 Without the power of the Ring, you are helpless...
0136 An ugly goblin catchs you and cuts your throat...
0137 The goblins stop short. They can't see a sign of you. You have vanished.
0137 They yell twise as loud as before, but not so delightedly. The way out
0137 is now free.
0138 A barely audible voice can be heard asking:
0139 The pukelman collapses into dust blowin' in the wind.
0140 The bank seems to be quite soft.
0141 The bank seems to be too soft.
0142 A part of the bank collapses into the river, but
0142 a quick jump csaves your life.
0143 It's dangerous to walk on a soft bank,
0143 because you can slip and faaaa
0143                               Aaa
0143                                  Aa
0143                                    A
0143                                     A
0143                                     A
0143                                      A
0143                                      L
0143                                      L
0143                                     PAF
0143 You drop into the forest river and drink some water and that makes you too
0143 tired. When you awake, you notice that the River has taken you somewhere.
0143 You are so weak, that ever since now, you can't pick a thing up...
0144 Something evil has noticed you.
0145 An evil insect has noticed you.
0146 An evil spider has noticed you.
0147 An evil spider tries to catch you...
0147 Bzzzzzap! A magical thunderbolt kills it, whew.
0148 there are many evil spiders trying to catch you.
0148 Bzzzzzzzzzzapp! A lurid thrunderbolt kills twenty odd spiders.
0148 Unfortunately (for you) the others catch you.
0148 BLECCHH, what a #$&%$# smell, says the leaderspider
0148 and throws you away. (I think you are lost.)
0149 Right, because:        One
0149                        Two
0149                        Three
0149                        Four
0149                        Five
0149                        Six
0149                        Seven
0149                        E i g h t !
0150 7x7=49  4x9=36  3x6=18  1x8=8 !   Simple, eh ?
0150 The northern path is now walkable.
0151 Thuringvethil laughs: 'Yes indeed, my smart little fellow...'
0151 You can see her flying to north-east...
0152 The snake seems to be tired of you and it raises it's
0152 ugly head and wriggles and whispers: Hey man, what's this ?
0153 Ugghhhuuggghhhrrrr uh uh ruh uurgh, it says quietly and disappears...
0154 Errrmmmmmmmmm,it was wrong, says the beast and crushs you totally.
0155 You are carrying:
0156 and
0157 Nothing.
0158 I can see
0159 I can see a shadow
0160 That gives you the rank of a
0161 Cheater.
0162 Great Wizard.
0163 Master Wizard.
0164 Junior Wizard.
0165 Master.
0166 Winner.
0167 Hacker.
0168 Mr. Adventurer.
0169 junior Adventurer.
0170 pure Amateur.
0171 Novice.
0172 Beginner.
0173 Loser.
0174 lousy Loser.
0175 Flathead.
0176 Nuutila.
0177 That doesn't make any sense, does it ?
0178 I beg Your pardon.
0179 I can't parse that.
0180 Where ?
0181 What ?
0182 What do you want to do with it ?
0183 %Wizard access required.
0184 )>
0185 Do you want to be restored to life again ?
0186 Well, I, uFo the Great (and very modest), try it...
0187 ...psychedelic music and green smoke...
0188 Huhhhhhhgggggggnnnnnnnnnnn...sorry, it went bananas...
0189 ...wind and fire...
0189 Nnnnnnnnnnnyyyyyyyyuuuuuuurrrrrrrrggggggghhhhh !!!
0189     You awake in the livingroom...
0189 Strong wind takes your things and drops them
0189     here, there and everywhere...
0190 The Zombie
0191 Sssss, what isss it, hehehee ?
0192 ?
0193 Tricky, eh, and your guess is ?
0194 The great wizard at your service >
0195 HARSKI-system TML-battlecomputer listening>
0196 %%%Wrd NOT FOUND.
0197 WIZARD IN SYSTEM.
0198 TRAVEL=TABLE LOCKED.
0199 DOMAIN ERROR> TML AUTOHALT.
0200 ?BUG in procedure MAGIC: send mail to ATK.PAAVOLA.
0201 No matter how much you shake and wave,
0201 the last drop will go into your pants!
0202 Baruk khazad, khazad aimenu !
0203 The ghostwirgin breaks your ... with a smash,
0203 and your head bursts into flames.
0204 Watch it !
0205 Crikey to you, you damn little smartass...
0206 You don't have any favier, do you ?
0207 Booooooooooooooooooom, satisfied ?
0208 Go to Jericho !
0209 Wanna scratch it, eh ?
0210 Smart, eh ?
0211 You CAN use it, IF you know how...
0212 Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaargh...
0213 *** NO RUN ACTIVE ***
0214 Huh? %<TYPE-c adjektive beast-atom> nowadays in DEC I suppose...
0215 SYSTEM OFF
0216 Yes what?
0217 ??? Sto ???
0218 Math is like a cloud, it's high over my head.
0219 The stone screams and vanishs in the air.
0220                ###########
0220                 #       #
0220                  #     #
0220                   #   #
0220                    # #
0220                     #
0221 Oh my. This must be a smart trap, 'cause
0221 an enormous stone drops and flattens you...
0222 Zzzzzzzzzzzzziiiiiiiiiiiiiiiiiiikkkkk!
0223 Quite right, I suppose you have a TI-58C.
0224 Spew into your ostium !
0225 Somebody frightened me in ZORK just like this,
0225 and now I know: "You are just swindling."
0225 says the cyclop and smashs your head...
0226 Nothing happens here...
0227 Well, what ?
0228 I cant't see any burning bushes...
0229 Nobody's listening.
0230 You feel stronger... stronger than ever !!!
0231 If you wish so, mistah !
0232 No long descriptions until you type UNBRIEF.
0233 Some long descriptions.
0234 I don't think so.
0235 You don't have an elvenmade diminutive key.
0236 The way to the south-west is walkable.
0237 It doesn't succeed from inside.
0238 It's already unlocked !
0239 The secret door is now unlocked and opened.
0240 %AutoTake failed: You must specify the object.
0241 %I don't know how to do it.
0242 There is some salt in it.
0243 A picture of a dragon can be seen.
0244 It's nothing but a closed fan.
0245 Examine your head !
0246 You can carry it only in your stomack !
0247 You can't be serious.
0248 It's for drinkin' ,man !
0249 Look around idiot, it lies there already !
0250 You don't need weapons like this...
0251 Your load is too heavy. You'll have to leave something behind.
0252 It's still on your finger !
0253 %You are not playing the campaign version.
0254 It's already open.
0255 Opened.
0256 Closed.
0257 It's already closed.
0258 It's beyond by power.
0259 Hmm... Something is drawn on the fan...
0260 A cloud of salt puffs out and dwarfs the zombie into insignificance.
0261 The sack is already empty.
0262 The sack breaks up into atoms leaving a saltcloud... cough.
0263 OK! Nothing happens.
0264 O tremendous One, Thy cpu is
0265 CPU NOT AVAILABLE
0266 UfOpSw>
0267 :
0268 %AutoDrop failed: You must specify the object.
0269 You feel your hair rising and your flesh seems to draw away from bones.
0269
0269 You tumble into a black, bottomless infinity: 'What in the Nine
0269 Hells...'  You seems to plunge through a nighted abyss, buffeted by
0269 all the shrieking winds of space. An endless fall with the
0269 timelessness and the choking terror of a nightmare...
0269
0270 Ding Dong  Ding Dong
0270    Ding Dong  Ding Dong
0270       Ding Dong  Ding Dong  Ding Dong  Ding Dong  Ding Dong Ding Dong>
0270    Ding Dong  Ding Dong
0270  Ding Dong  Ding Dong
0271
0271                MAP of the horrible Mirkwood
0271
0271
0271         ???????????* . .????????????
0271         ????????????:??? .?????????????          ???
0271            ??????????:???*===*=======*??    o  ??????
0271                  Door : ?!???.Arrow??????   u
0271               ??????/??:?!???.????????????  t
0271            ????*-*?/????:!???.???????*-?-?-?%-*-*
0271        ???????/??!/??????!???.??????.I???????????;?????
0271          ????*+++*.......!:.......?.?I??Gem???????*??
0271        ???????.??*???????!?: .????*??I???????????:??
0271      ??????????.?.*------*??:.???.'??I?????????:?????
0271          ???????*::::::::::::*??.?'??I???????:???
0271        ??????????????????????!?.??'??I?????:???     ???
0271         ???Helmet????????????!.???'??I???:???       ? ?
0271         ???????????????????  *----* ?I?:???
0271               ???????????????????????*???
0272 If I were you, I'd peer that palantir...
0273 You have a special verb to do it...
0274 Your hands can't hold liquid...
0275 Nnnnnnnn...sorry, it's too heavy...
0276 Why ?
0277 I can't reach them.
0278 Ding Dong, Pim Pom...
0279 Take five.
0280 Sounds peculiar... are you sure ?
0281 It ain't no Golden Gate, mistah !!!
0282 One of the shelves is vibrating slowly...
0283 There is an opening on the western wall beside the moved shelf.
0290 You can see a crack in the southern wall before a great winged
0290 serpent alarmed by your chatting comes in and burns you...
0291 There is on opening in the southern wall.
0292 Written on the back of the body is "To gain entrance, say ESKO...".
0293 You won't need any rotten corpse, you need brains !
0294 A secret door is opened !!!
0295 There is a hole in the eastern wall.
0296 It won't move.
0297 The moonlight shafts in through the upper openings.
0298 The night is cloudy and full of moaning and crying...
0299 The room is partly in shadow as the sun is low in the sky behind
0299 the lip of the crater...
0300 The sky is bright as the eye of a cat.
0301 At times you heard disquieting laughter. Sometimes there is singing in
0301 the distance too. The laughter is the laughter of fair voices not of
0301 goblins, and the singing is beautiful, but it sounds eerie and strange.
0302 There is a valley in the south filled almost entirely with
0302 a mighty growth of oaks.
0303 The southern part of the forest is lit with torches on the trees and
0303 lamps swinging from the branches and fires burning on the ground;
0303 and there is a great feast going on, going on for ever. A woodland king
0303 is there with a crown of leaves, and there is a merry singing.
0304 In the near north, sure enough, not far away, there are scores of
0304 twinkling lights, and you hear the voices and laughter quite plainly.
0305 There is in the north-east a regular blaze of light begin not far away
0305 - hundreds of torches and many fires must have been lit suddenly and
0305 by magic. And hark to the singing and the harps. The feast that you now
0305 see is greater and more magnificent than before; and at the head of a
0305 long line of feasters sits a woodland king with a valuable crown of
0305 leaves upon his golden hair.
0305 The elvish folk are passing bowls from hand to hand and some are harping
0305 and many are singing. Their gleaming hair is twined with flowers;
0305 green and white gems glint on their collars and their faces and their
0305 songs are filled with mirth.
0306 A friendly eagle has landed and he says:
0306   O Tremendous One, because the door of Your hole wasn't closed
0306   everything is now stolen... Take a SC-command if you don't believe.
0307 Your magnet is spinning wildly !
0308 You can't be serious !
0309 You don't have the pipe, dear.
0310 You didn't smoke, you &%$#?&!
0311 Puf! The fan absorbs the snapdragon.
0312 That doesn't help you here...
0313 That would cause a terrible diarrhoea! Blecccc.
0314 Thank you, it was delicious and gives strenght!
0315 Was it a joke or a russian weather-broadcast ?
0316 Impossible.
0317 A strong magic prevents that.
0318 I can't see them here, can you ?
0319 3+3=5
0320 I would if only I could see it.
0321 Mmmmmmmm, puf, puf, what a taste.
0322 You are already smoking.
0323 Burned with macig fire.
0324 Wait FOR that ? You must have gone insane
0325 You already have slipped it on your finger.
0326 Fie upon you,the ring ain't nearby.
0327 Slipped on finger...
0328 You ain't naked, dear !
0329 How ???
0330 Ok!
0331 Curse your arse with boils, it ain't on finger !
0332 Exhibitionism not allowed, shame upon you !!!
0333 I can't parse that !
0334 PAF!
0335 WITH your bare hands ?
0336 Attacker pinned!
0337 How?
0338 Shot yourself, mistah!
0339 You can't be serious .
0340 You don't have it, you tripple idiot!!
0341 It's still on your finger.
0342 Thrown.
0343 The stick puts cyclop's eye out and he vanishs.
0344 Aiglos hits something like solid rock and is now broken and lost forever.
0345 Aiglos gives a deep wound to the porcupine.
0345 The dying porcupine crawls northwards.
0346 A practical joke ?
0347 It is some distant, harsh voice of a man speaking in a language
0347 a little like Latin, but with dropped vowels and rolled r's that
0347 gives his talk a mutter, like the rapid rolling of the summer
0347 thunder that accompanies heat lightning. And it grows, not so much
0347 louder, as closer - and then you heard another voice, answering it.
0347  And then another voice. And another, and another and another.
0347  Roaring, shouting, leaping, like an avalance, the voices leap
0347 suddenly upon you from every direction, growing wildly greater in
0347 number every second, doubling and redoublind - all the voices in
0347 all the languages of all the world - and more than that.
0347 More - and more - and more.
0347   They shout in your ear, babbling, crying, laughing, cursing,
0347 ordering, submitting - but not merging, as such a multitude should,
0347 at last into one voiceless, if mighty, thunder, like the roar of a
0347 waterfall. More and more as they grow, they still remain all
0347 separate. Y o u  h e a r d  e a c h  o n e ! Each one of those millions
0347 those billions of men's and women's voices shouting individually in
0347 your ears.
0347   And the tumult lifts you at last as a feather is lifted on the
0347 breast of a hurricane, swirling you up and away out of your senses
0347 into a raging cataract of unconsciousness.
0486 Thorin
0487 Nuutila
0488 Dwalin
0489 Balin
0490 Kili
0491 Fili
0492 Dori
0493 Nori
0494 Ori
0495 Oin
0496 Gloin
0497 Bifur
0498 Bofur
0499 Bombur
0500 Aragorn
0501 Bilbo Baggings
0502 Boromir
0503 Frodo
0504 Samwise
0505 Meriadoc
0506 Peregrin
0507 GandalfGrey
0508 GandalfWhite
0509 Gimli
0510 Legolas
0511 Elrond
0512 Galadriel
0513 Celeborn
0514 Thranduil
0515 DainII
0516 BrandIII
0517 Denethor
0518 Faramir
0519 Imrahil
0520 Theoden
0521 Theodred
0522 Eomer
0523 Eowyn
0524 Balrog
0525 BarrowWigth
0526 GiantTroll
0527 Shelob
0528 LordOfTheNazgul
0529 Gothmog
0530 MouthOfSauron
0531 Nazgul3
0532 Nazgul4
0533 Nazgul5
0534 Nazgul6
0535 Nazgul7
0536 Nazgul8
0537 Nazgul9
0538 ChiefOfDunlendigs
0539 Saruman
0540 Gollum
0601 misses, but the backwash almost knocks you over.
0602 grabs but you twist free, leaving part of your cloak.
0603 gets a good grip and breaks your arm.
0604 knocks you silly, and you ree back.
0605 lands a punch that knocks the wind out of you.
0606 smashes huge fist into your chest, breaking several ribs.
0607 is so exited by his success that it neglects to kill you.
0608 knocks you unconscious.
0609 sends you crashing to the floor, unconscious.
0610 lands a killing blow. To be honest, you are dead.
0611 tears you to pieces and eats your brains.
0612 The cannibal flies of Mordor like your smell, and
0613 they attack and you haven't got the courage:
0613 ...Your legs weaken, your heart pounds, you turn...
0613 and run... away...
0614 SMOKING is dangerous for Your health.
0614 You've got a lethal lung cancer 'cause of
0614 the smoking of too long duration. Sorry.
0615 I'm sorry, but that seems to be a fatal %%%error...
0616 ?Fatal ERROR in WriteOut.
0617 ELAGU. You are now out and there is something valuable glimmering
0617 on the ground...
0618
0618 Commands are:
0618   N, S, E, W - move.
0618   P - prints the vicinity.
0618   C - calling the helpful Juki.
0618
0619 This is the largest maze ever made in an ADVENTURE-type game.
0619 You  are on a maze that consists of permanent walls and walkable
0619 corridors. The permanent walls are printed as '**', and they are
0619 made from platinum.
0619 You 'are' the 'Ya' and your aim is to find the one and only exit...
0620 Your initial position:
0621 Your new position:
0622 You cannot go through the wall !
0623 Juki helps you out saying: I'll take some points... Thanks.
0624 The evil Juki appears and pokes you
0625
0625 Commands are:
0625      N, S, E, W - move.
0625      P<direction> - push a piece to this direction.
0625      Q - leave the playboard.
0625
0626
0626 This is the game of Sachi made of squares of onyx and gold.
0626 You  are  on a playboard  that  consists  of  movable  and
0626 permanent pieces.  The movable pieces are printed  as  '()',
0626 and they are carved from single emeralds, and the other are
0626 from single rubies  and  they  are  immovable  and  printed
0626 as '##'.  Your aim is to find the exits...
0626
0627 No piece to push in that direction, cretin
0628 The piece doesn't move
0629 You cannot push that piece
0630 You cannot go through the piece
0631 You push the piece, and this is your new position:
0632 An ugly demon comes and throws you in to a hole... leading into Water...
0633 Oops...  you fell down into a hole... leading into Water...
0634 This is an easy exit from the maze. Congratulations!
0635 This is a narrow exit from the maze. Hihaa !
0636 This is a nearly invisible exit from the maze. ELAGU !
0637 Purpose: change uFe to uFo with the following commands:
0637       1: uF*e -----> uF*eo
0637       2: uF* ------> uF**
0637       3: uF*eee* --> uF*o*
0637       4: uF*oo*  --> uF**
0637       5: uF* ------> uFe
0637       6: give up.
0637 Warning only: If the string doesn't change, you have
0637               come in an impossible situation !!!
0638 Last wasn't 'e'.
0639 Examine your eyes !!!
0640 Which e is the start-e:
0641 Which o is the start-o:
0642 The Shadow Dancers start to move in a curios, elegant skipping gate,
0642 hence their name. They are the 'Night Things' that have terrorised the
0642 village of Haysend.
0642 They can fight as a 10th lever berserker and they are immune even to all
0642 magical attacks. They 'live' only to shed human blood in the service of
0642 some dark lord of the lower planes and so they kill you...
0643 As the moonlight shafts in through the upper openings, the statues come
0643 alive as the moonlight hits them. They catch you and drink your blood...
0643            ... Errrrmmmmmmmm, what a taste...
0644 One of the statues moves and you are so scared that you run away
0644 screaming:
0644       IT'S WRONG TO TAKE LIFE IT IS WRONG TO TAKE LIFE
0644       HELLO HEEELLLLOOO DON'T KILL ME DON'T KILL ME...
0645 The grate is rising slowly, very slowly, too slowly...
0646 A magic mouth appears on the grate:
0646    THE SPACE BEHIND THE GRATE IS FULL OF BEASTS !!!
0646 At the same time a spread of fear rays is launched, your legs
0646 weaken, your heart pounds, and you  turn away and run north...
0647 The grate is open but it is descending slowly.
0648 CALM DOWN !!!
0649 Already opened.
0650 Something floats to the ground...
0651 You are FAT, I repeat FAT enough !
0652 You should find it 1st.
0653 You don't have it.
0654 Clirrrrr... The mirror is broken to pieces, but a new one without
0654 magical capabilities appears immediately.
0655 The mirror collapses and buries you... R.I.P. (=rest in pieces).
0656 Destroyed.
0657 It ain't here, is it ?
0658 You can't TURN it, cretin.
0659 Groannnnn, you just lost your power...
0660 *** In uFo we trust, all others enter password:
0661 ?Unrecognized WIZARD-number?
0662 Idiot...
0663 Enter new place:
0664 Scknucks.
0665 Nobody hears you...
0666 The gate opens immediately and a horrible demon
0666 comes out, throws you in and closes the gate...
0667 This can't be done to a person.
0668 This can't be done to a friend.
0669 Nothing happens, this person is lifeless.
0670 A hidden person ain't available.
0671 Stop mumbling yourself !
0672 Hello, you father of words.
0673 :"Yes Master".
0674 The person isn't under Your command.
0675 That doesn''t ring a bell...
0676 Unfortunately you have killed all persons you have found.
0677  *** In resuscitation your spirit flyes into
0678 Without a weapon, you were an easy case... R.I.P. (=rest in pieces).
0679 The monster blocks your way and swings his weapon...
0680 As you turn your back to flee, your opponent gives a last blow...
0681 The beast breaks off the combat and goes away...
0682 It appears that the last blow was too much for your opponent, it dies.
0682 A cloud of red smoke envelops it, and when the smoke lifts, the carcass
0682 is nowhere to be seen...
0683 A marvellous strike removes the beast's head !!!
0684 Nice try, the beast screams with horrible pains.
0685 A good strike, the beast is in trouble.
0686 Nice try, but it misses the monster by a mile.
0687 That beast isn't hostile at this moment.
0688  ...ain't here, you blind fool...
0689 Stop vasting your time to nonsense !
0690 He isn't your most dangerous enemy at this moment.
0691 You can hear strange rustling sounds...
0692 You are surprised by this monster and it attacks...
0700 There is no way to go in that direction.
0701 You can't run through an agitated (or any kind of ) cyclop !
0702 Only birds and flying dragons are allowed to go higher...
0703 Going back to your roots, eh ?
0704 The snapdragon won't let you pass...
0705 The coldsnake gives a Roland for an Oliver and hurls you back.
0706 Your way is blocked by a roguish and lissom zombie.
0707 Zzzzzzzzzzzzzzz... something like chimera stops you.
0708 Sorry, you are in a hopeless plight, Aglaia doesn't like you.
0709 As an ordinary man of mould you didn't succeed.
0710 The rapacious porcupine stops you with his proboscis.
0711 You are obstructed by a isosceles upside down -placed stone.
0712 As soon as you reachs the top, an awful darkness pushs you back.
0713 Not even the human fly could climb here up.
0714 The forest becomes too thick and you walk back.
0715 You lost your way and walk back.
0716 There is nothing but a deep canyon.
0717 Your head knocks against the mountainside.
0718 BANG ! Your head hits against the stonewall.
0719 There is nothing but a bottomless pit.
0720 Thuringwethil can't be passed.
0721 Thuringwethil's long-distance macig prevents that.
0722 Not before you give the last missing number: 77-49-36-18-..
0723 Solve the riddle, use your brains and it's quite simple...
0724 Walk through the $stone... You must have gone insane !
0725 No sooner have you stepped into the clearing than the lights,
0725 all lights, go out as if by magic. Somebody kicks the fire
0725 and it goes up in rockets of glittering sparks and vanishs.
0725 You are lost in a completely lightless dark .
0726 You walk forward into the full blaze of the fire and torches.
0726 It is no good. Out goes all the lights again and complete darkness falls.
0727 Dead silence falls in the middle of a word. Out goes all light.
0727 The fires leap up in black smokes. Ashes and cinders are in your
0727 eyes, and the wood is filled again with your clamour and cries.
0728 *** This way available only in near future, find another...
0729 You can't walk through a locked elvendoor.
0730 IN ??? You must be INsane, I think.
0731 OUT ? Cut that out, man.
0732 Going back to your roots, eh ?
0733 BANG !!! Your head hits the door with power !!!
0734 A guardgoblin catchs you and hurls you back.
0735 Not before you give the right answer to the riddle:
0735        Thirty white horses on a red hill,
0735               First they champ,
0735               Then  they stamp,
0735            Then they stand still.
0736 Not before you give the right answer to the riddle:
0736             Voiceless it cries,
0736             Wingless flutters,
0736             Toothless bites,
0736             Mouthless mutters.
0737 Right, the south-west path is now walkable.
0738 Right, the south-east path is now walkable.
0739 Right, June is the next month, and since April has 5 and May 3 letters...
0740 Answer first:
0740        When a cone is bisected by a horizontal plane, the remaining
0740        base segment is called a frustum.
0740        What is the remaining uppermost segment called ?
0741 Of course. The passage is walkable.
0742 If Glaurung is 2400 years old, and it was twice as old as me, when
0742 she was as old as I am now, how old am I Smaug the Great n o w  ?
0743 Hey, it was right, says the dragon and goes away...
0744 WRONG. Goodbye cruel world...(says the dragon... meaning you !).
0745 Smaug attacks, and 'cause you don't have the Dragon-helm of Dor-lomin,
0745 you are without any hope to survive...
0746 I'm not quite sure about the direction without a compass...
0747 The magnetic stone destroys your compass.
0748 Brief descriptions.
0749 No long descriptions.
0750 Long descriptions.
0751 Some long descriptions.
0752 Done.
0753 I see nothing special about it.
0754 Your collection of treasures consists of:
0755 Please input entire command again.
0756 Nothing happens.
0757 Beg pardon?
0758 You can't have everything.
0759 There is no way to go in that direction.
0760 I can't reach that.
0761 You are in it, loser!
0761 Do you want me to try to patch you?
0761 Oh, well.
0761 Now, let me see.
0761
0761 Well, we weren't quite able to restore your state.
0762 Your load is too heavy.
0762 You will have to leave something behind.
0763 Taken.
0764 You already have it.
0765 I can't see one here.
0766 Nice try.
0767 I can't do that.
0768 I can't reach inside.
0769 How can you do that?
0770 It won't fit.
0771 I can't see that here.
0772 You are not carrying that.
0773 It cannot be opened.
0774 You cannot close that.
0775 I don't know what that is.
0776 You can't turn that on.
0777 It is already on.
0778 It is now on.
0779 You can't turn that off.
0780 It is already off.
0781 It is now off.
0782 It is now pitch black.
0783 I'm too simple-minded for that.
0784 You can't go there without a vehicle.
0785 You cannot talk through another person!
0786 You cannot talk to that!
0787 I can't parse that.
0788 I don't know the word.
0789 How do you propose to find it in the dark?
0790 I can't reach that from inside.
0791 Which one?
0792 What should I do with it?
0793 It's too dark in here.
0794 Unfortunately, it is impossible to tell directions in here.
0795        --------------------------
0795       /      Golden uFoCoin      %
0795      /  T e n   T h o u s a n d   %
0795     /        u F o M A R K S       %
0795    /         ######  ###            %
0795   /        ################          %
0795  /         !####        ####!         %
0795 #           ### ###  ### ###           #
0795 #           ###   o  o   ###           #
0795 # In Juki   ###    <<    ###  We Trust #
0795 #            ##  wwwwww  ##            #
0795 #             #  (----)  #             #
0795 #             ############             #
0795  %               ######               /
0795   %    -- King  Juki  Flathead --    /
0795    %    -- Beloved of Wizards --    /
0795     %                              /
0795      %      *   1981 AD  *        /
0795       %                          /
0795        --------------------------
0796  --  --  --  --  --  --  --  --  --  -
0796  !                                    !
0796 !       ??????????      Esko           !
0796  !     ?????     !    Poesiloe        !
0796 !      ?????   ===     Nuutila         !
0796  !     ????C---(x)                    !
0796 !      ?????      o>                   !
0796  !      ???   <--!                    !
0796 !       ??      !                      !
0796  !       ?______!     Our             !
0796 !         /@@@@@   Excellent           !
0796  !       /@@@@@@   TestPlayer         !
0796 !       @@@@@@@@@                      !
0796  !      @@@    @@@                    !
0796 !                                      !
0796  !  u.F.o. POSTAGE   7 uFoCoins       !
0796 !                                      !
0796  -  --  --  --  --  --  --  --  --  --
0797 There is nothing here to kill.
0798 Trying to kill it with your bare hands is suicidal.
0799 There is nothing here to attack.
0800 === miss
0801 cowers in terror, pleading for his life in orcish.
0802 stirs, quickly resuming a fighting stance.
0803 laughs at your puny gesture.
0804 unleashes a roundhouse punch, but you have time to dodge.
0805 misses, but the backwash almost knocks you over.
0806 rushes you, but runs into the wall.
0807 trips over his feet trying to get at you.
0808 unleashes a roundhouse punch, but you have time to dodge.
0809 grabs but you twist free, leaving part of your cloak.
0810 lands a punch that knocks the wind out of you.
0811 tosses you against the rock wall of the room.
0812 swings his weapon, but it misses.
0813 screams 'cause his weapon barely misses your ear.
0814 screams because his weapon sweeps past as you jump aside.
0815 laughs and his weapon crashes against the rock, throwing sparks!
0816 hesitates, fingering his weapon.
0817 scratches his head ruminatively: Might you be a friend of uFo?
0818 stabs nonchalantly with his weapon and misses.
0819 tries to sneak past your guard, but you twist away.
0820 === 1 wound
0821 attacks, and you fall back desperately.
0822 slowly approaches, strikes like a snake, and leaves you wounded.
0823 swings his weapon, and it nicks your arm as you dodge.
0824 charges, and his weapon slashes you on your arm.
0825 sees a hole in your defense, and a stroke opens a wound in your side.
0826 laughs and his weapon gets you right in the side.  Ouch!
0827 gets a good grip and breaks your arm.
0828 lands a quick punch, but it was only a glancing blow.
0829 almost knocks the wind out of you with a quick punch.
0830 === 2 or more wounds
0831 knocks you nearly unconscious...
0832 sends you crashing to the floor, nearly dead...
0833 smashes his huge fist into your chest, breaking several ribs.
0834 lands a flying drop kick, which breaks your jaw.
0835 breaks your leg with a staggering blow.
0836 knocks you silly, and you reel back.
0837 lands mighty blow which drops you to your knees.
0838 is so excited by his success that he neglects to kill you.
0839 screams 'cause his weapon hits you delicately on the head.
0840 screams with joy because his weapon knocks you nearly out.
0841 hits you with a glancing blow, and you are momentarily stunned.
0842 swings; the blade crashes broadside into your head.
0843 lands mighty blow which drops you to your knees.
0844 knocks you nearly dead with the haft of his weapon.
0845 draws blood, raking his weapon across your arm.
0846 strikes like a snake!  The resulting wound is serious.
0847 stabs a deep cut in your upper arm.
0848 lands mighty blow which drops you to your knees.
0849 lands mighty blow which drops you to your knees.
0850 === death
0851 raises his arms and crushes your skull.
0852 decks you.  In fact, you are dead.
0853 breaks your neck with a massive smash.
0854 lands a killing blow.  You are dead.
0855 neatly removes your head.
0856 conquers his fears and puts you to death.
0857 salutes you with a grim nod.
0858 laughs and his weapon severs your jugular. It looks like the end.
0859 raises his weapon, and with a wry grin, ends your life.
0860 raises his weapon, and with a wry grin, ends the battle.
0861 You are in perfect health.
0862 You have a light wound.
0863 You have light wounds.
0864 You have a serious wound.
0865 You have several wounds.
0866 You have serious wounds.
0867 You are dead.
0868 You can be killed by one more light wound.
0869 You can be killed by a serious wound.
0870 You can survive one serious wound.
0871 You are strong enough to take several wounds.
0872 Push the RETURN-button if You wanna move...
0873 Keep trying, something might work.
0874 Nothing happens.
0875 Nothing happens here.
0876 Very good one, yes indeed.
0877 That's a bit over my head.
0878 No way buster.
0879 Think!
0880 Come on, lets do something sensible.
0881 I didn't hear you.
0882 Insufficient data.
0883 I don't understand that.
0884 Stop mumbling.
0885 Try something else.
0886 That does not compute.
0887 That's easy for you to say.
0888 Was that in Swedish ?
0889 Was that in Swahili ?
0890 Yo no comprendo.
0891 Ich verstehe nicht.
0892 You don't really expect me to understand ?
0893 Try something different.
0894 Aiurea !
0895 Was that in Black Speech ?
0896 Ash nazg durbatuluk, ash nazg gimbatul,
0896 Ash nazg thrakatuluk agh burzum ishi krimpatul...
0897 Sto ?
0898 N'avez-vouz pas honte de balsphmemer ainsi !!!
0899 A blood-curdling golden scimitar bisects your head...
0899 This wasn't the right PLACE I suppose...
0900 . . .  - - -  . . .  . - - .  . .  - - .  - . -  - . - -
0901 Not that way, you don't.
0902 Try another direction.
0903 Ain't no way you gonna go that way.
0904 That direction is blocked.
0905 Watch where you're going!
0906 You you you are are are in in in in a a a a mirororororor......
0907 Your head hits the steel grate with power, AUCH #$%*&%@$ !!!
2001 You are now in the maze of tunnels of Moria
2002 You are now in the maze of tunnels of Moria
2003 You are now in the maze of tunnels of Moria
2004 *** The long description available in near future *** Amon Din
2005 You are now in the maze of tunnels of Moria
2006 You are now in the maze of tunnels of Moria
2007 You are now in the maze of tunnels of Moria
2008 *** The long description available in near future *** Ancient World
2009 You are now in the maze of tunnels of Moria
2010 *** The long description available in near future *** Anduin River
2011 *** The long description available in near future *** Anfalas
2012 You are now in Angband. The coldsnake is nowhere to be seen.
2012 In spite of that you can't go west without telling:
2012   'What does a ship weigh when leaving a harbour ?'
2012 A path with no magic leaves to the south...
2013 You are at Angmar. The only exit is to the north.
2013 There is an rank odor in the air tonight. The smell
2013 is so strong that it could kill living things and
2013 awake dead ones. In fact, there is an enormous pile
2013 of dead insects...
2014 *** The long description available in near future *** Angrenost
2015 You are now in the maze of tunnels of Moria
2016 *** The long description available in near future *** Anorien
2017 *** The long description available in near future *** Archet
2018 You are now in the maze of tunnels of Moria
2019 *** The long description available in near future *** Arnach
2020 You are now in the lost realm of Arnor. A ruined road can
2020 be seen leading to the north-east.
2021 You are now in the maze of tunnels of Moria
2022 You are in front of Ashen Mountains, but not having the ash
2022 from the Crack of Doom to open the gigantic hidden gate,
2022 you are high and dry. Only way allowed to you is in south.
2023 *** The long description available in near future *** Azanulbizar
2024 *** The long description available in near future *** Bag End
2025 You are now in the maze of tunnels of Moria
2026 You are now in the maze of tunnels of Moria
2027 *** The long description available in near future *** Barad-dur
2028 *** The long description available in near future *** Baranduin River
2029  You are now in the maze of tunnels of Moria
2030  Here in Barrow-downs was once a pukelman who dwelt alone,
2030    as day and night went past
2030  he sat as still as carven stone,
2030    and yet no shadow cast.
2030  The white owls perched upon his head
2030    beneath the winter moon;
2030  they wiped their beaks and thought him dead
2030    under the stars of June.
2030  There came a lady clad in grey                    *
2030    in the twilight shining:                        !
2030  one moment she would stand and stay,           W--+--E
2030    her hair with flowers entwining.                !
2030  He woke, as had he sprung of stone,               *
2030    and broke the spell that bound him;
2030  he clasped her fast, both flesh and bone,
2030    and wrapped her shadow round him.
2030  There never more she walks her ways
2030    by sun or moon or star;
2030  she dwells below where neither days
2030    nor any nights there are.
2030  But once a year when caverns yawn and hidden things awake,
2030  they dance together then till dawn and a single shadow make.
2031 You are now in the maze of tunnels of Moria
2032 *** The long description available in near future ***  Battle Gardens
2033 *** The long description available in near future *** Battle Pit
2034 You are now in the maze of tunnels of Moria
2035 You are now on an old battlefield where once upon the time
2035 was Beleriand. It's said that the magic works in the north.
2036 *** The long description available in near future *** Belfalas
2037 You are now in the maze of tunnels of Moria
2038 *** The long description available in near future ***  Black Country
2039 *** The long description available in near future *** Black Gate
2040 *** The long description available in near future *** Black Land
2041 *** The long description available in near future ***  Black Pit
2042 *** The long description available in near future ***  Black Stone
2043 *** The long description available in near future ***  Blackroot Vale
2044 *** The long description available in near future ***  Blessed Realm
2045 *** The long description available in near future ***  Bonfire Glade
2046 The hall is enormous and there a southern exit and a door to
2046 the east. To the west is a great grate made of stone. Above
2046 the closed stone, the following words are written:
2046            Over the land there lies a long shadow,
2046            westward reaching wings of darkness.
2046            The Tower trembles; to the tombs of kings
2046            doom approaches. The Dead awaken;
2046            for the hour is come for the oathbreakers;
2046            at the Stone of Erech they shall stand again
2046            and hear there a horn in the hills ringing.
2046            Whose shall the horn be ? Who shall call them
2046            from the grey twilight, the forgotten people?
2046            The heir of him to whom the oath they swore.
2046            From the North shall he come, need shall drive him:
2046            he shall pass the Door to the Paths of the Dead...
2047 The Brandywide Bridge is built in the days of the power of the
2047 North Kingdom, and direct from south-west to north-east.
2048 Bree is the chief village of Eastern Bree-land. Besides Bree
2048 itself, there is Staddle on the north side of the hill,
2048 Bucklebury in a deep valley a little further eastward, and
2048 Chetwood just between them in the end of a north-east road.
2048 Brandywine can be seen far in the west. The village of Bree has some
2048 hundred stone houses of the Big Folk, mostly above the Road,
2048 nestling on the hillside with windows looking south.
2048 On that side, running in more than half a circle from the hill
2048 and back to it, there is a large inn.
2048 The door is open and above the arch there is a lamp, and beneath
2048 it swings a large signboard: a fat white pony reared up on its
2048 hind legs. Over the door is painted in white letters:
2048  <   THE PRANCING PONY by BARLIMAN BUTTERBUR  >.
2049 Lying round Bree-hill and the northern villages of Bree-land there
2049 is a small country of fields and tamed woodland only a few
2049 miles broad. North-south road seems to be quite old.
2050 Bree-land is a small inhabited region, like an island in the
2050 empty lands round about with an old north-south road.
2051 You are now in the maze of tunnels of Moria
2052 *** The long description available in near future ***  Bridge of Kh.-dum
2053 You are now in the maze of tunnels of Moria
2054 *** The long description available in near future ***  Bridge of Stonebow
2055 You are on an area called Bridgefields, which was desolated and
2055 deserted during the disasters of the Long Winter (S.R. 37) and
2055 during the Days of Dearth (1158-60). The Bridge can be seen in
2055 far east and there is a path leaving the area to the west.
2056 Here, up in the Brockenbores by the hill of Scary, there is
2056 a kind of gateway made by two great regions.
2056 Deplorable, the way through is barred by evil spirits, the guards
2056 of Herubrand, who jeer at your attempts to pass because they are
2056 equipped by Herubrand against all kind of exorcism.
2056 The picture of the Anvil of Wrath is engraved above the gateway.
2057 Hollow voice says: 'DEC20'
2058 You are now on the bank of Bruinen River. The upper reaches of the river
2058 are under the control of Elrond. The path follows the bank to west.
2059 You are now in the maze of tunnels of Moria
2060 You are in Buckland and here there are no people left, no inns,
2060 and the roads grow steadily worse. Not far ahead to north there
2060 are dreary hills, rising higher and higher, dark with trees. One
2060 can hardly imagine that the path from west can continue to east...
2061 You are now peering at a gate in north-east.
2061 In south-west can a narrow path be seen.
2062 You are now in Buclebury. The road runs east to west.
2063 You are crawling in the middle of  a fraudulent river in
2063 a ford named Budgeford.   Through frightful froth you can
2063 see paths leaving the river to the west and the north-east.
2064 You are now in the maze of tunnels of Moria
2065 You are now in the maze of tunnels of Moria
2066 Down on the Road, where it sweeps to the right to go round
2066 the foot of the hill lying in north, there is a small inn.
2066 For Bywater stands at an old meeting of ways; another ancient
2066 north-south road crosses the East Road just outside
2066 the dike at the southwest end of the village.
2067 *** The long description available in near future ***  Cair Andros
2068 You are now in the maze of tunnels of Moria
2069 *** The long description available in near future ***  Calembel
2070 You are now in the maze of tunnels of Moria
2071 *** The long description available in near future ***  Calenhad
2072 You are now in the maze of tunnels of Moria
2073 You are now in the maze of tunnels of Moria
2074 You are now in the maze of tunnels of Moria
2075 You are now in the maze of tunnels of Moria
2076 You are now in the maze of tunnels of Moria
2077 You are now high on Carn Dum. I can discern smoke far to the
2077 distant south. To the north-east and south-east can be seen
2077 an immense forest, stretching for miles and miles around.
2078 You are now on the elven-path of the Mirkwood...
2079 There is the entrance of the old forest road, but that way is
2079 now often used by the goblins, while the forest-road itself,
2079 is overgrown and disused at the eastern end and leads to
2079 impassable mazes where the paths have long been lost.
2080 The Road disappears. The bushes, and the long grasses
2080 between the boulders, the patches of rabbit-cropped turf,
2080 the thyme and the sage and the marjoram, and the yellow
2080 rockroses all vanish, and you find yourself at the end
2080 of the overgrown road...
2081 You are now on the elven-path of Mirkwood.
2081 The way through Mirkwood is dark, dangerous and difficult.
2081 I doubt very much whether anything you find in Mirkwood will
2081 be wholesome to eat or to drink. There is one stream there,
2081 I know, black and strong which crosses the path. That you
2081 should neither drink or, nor bathe in; for I have heard that
2081 it carries enchantment and a great drowsiness and forgetfulness.
2081 And in the dim shadows of that place I don't think you will
2081 shoot anything, wholesome or unwholesome, without straying
2081 from the path. That you MUST NOT do, for any reason.
2081
2081 Good-bye!, say Gandalf and uFo. 'And go straight through the forest,
2081 that's your way. Don't stray off the track! - if you do, it is
2081 a thousand to one you will never find it again and never get
2081 out of Mirkwood; and then I don't suppose I, or any one else,
2081 will ever see you again!'.
2081
2081
2081 Good-bye! Be good, take care of yourselves -
2081 and DON'T LEAVE THE PATH ! '
2082 You are now on the elven-path of the Mirkwood...
2083 *** The long description available in near future ***  Chambers of Fire
2084 *** The long description available in near future *** Chamber of Mazarbul
2085 You are now in Chetwood. Road goes from east to south.
2086 You are now on the elven-path of the Mirkwood...
2087 You are now on the elven-path of the Mirkwood...
2088 *** The long description available in near future ***  Cirith Ungol
2089 *** The long description available in near future ***  Minas Tirith
2090 *** The long description available in near future ***  C of the Stars
2091 You are now on the elven-path of the Mirkwood...
2092 *** The long description available in near future ***  Closed Door
2093 You are now on the elven-path of the Mirkwood...
2094 You are now on the elven-path of the Mirkwood...
2095 You are now in mazelike shadows of Mirkwood
2096 You are now in mazelike shadows of Mirkwood
2097 *** The long description available in near future ***  Crack of Doom
2098 Wide paths leads from north and north-east.
2099 You are now in mazelike shadows of Mirkwood
2100 You are now on the elven-path of the Mirkwood...
2101 *** The long description available in near future ***  Dagorlad
2102 You are now in mazelike shadows of Mirkwood
2103 *** The long description available in near future ***  Dark Door
2104 *** The long description available in near future ***  Dark Tower
2105 *** The long description available in near future ***  Dead City
2106 *** The long description available in near future ***  Dead Marshes
2107 *** The long description available in near future ***  Deadmen's Dike
2108 *** The long description available in near future ***  Death Down
2109 You are now on the elven-path of the Mirkwood...
2110 You are now in mazelike shadows of Mirkwood
2111 You are now in mazelike shadows of Mirkwood
2112 You are now in mazelike shadows of Mirkwood
2113 You are now in mazelike shadows of Mirkwood
2114 *** The long description available in near future ***  Dimrill Dale
2115 *** The long description available in near future ***  Dimrill Gate
2116 *** The long description available in near future ***  Dimrill Stair
2117 *** The long description available in near future ***  Dol Amroth
2118 When the woodland king is here, please keep hair, fingers
2118 and personal objects, such as jewelry, out of this palace.
2119 You are now in front of the Dol Guldur. You can't enter this citadel.
2120 *** The long description available in near future ***  Dome of Stars
2121 You are now in Doriath. Path runs from the north-east to the south-west.
2122 You are now on the elven-path of the Mirkwood...
2123 You are now on the elven-path of the Mirkwood...
2124 *** The long description available in near future ***  Druadan Forest
2125 *** The long description available in near future ***  Dunharrow
2126 *** The long description available in near future ***  Dunland
2127 You are now in mazelike shadows of Mirkwood
2128 *** The long description available in near future ***  Durin's Tower
2129 *** The long description available in near future ***  Durthang
2130 You are now in mazelike shadows of Mirkwood
2131 You are now in mazelike shadows of Mirkwood
2132 You are now on the elven-path of the Mirkwood...
2133 You are now on the elven-path of the Mirkwood...
2134 *** The long description available in near future ***  Eastemnet
2135 The habit of building farm-houses and barns is said to have begun
2135 among the inhabitants of the Eastfarthing. The Hobbits of that
2135 area are rather large and heavy-legged, and they wear dwarf-boots
2135 in muddy weather. But they are well known to be Stoors in a large
2135 part of their blood, as indeed is shown by the down that many
2135 grow on their chins. No Harfoot of Fallohide have any trace of
2135 a beard. A path leads to the north-west, and another to the
2135 south-west.
2136 *** The long description available in near future ***  Eastfold
2137 You are now in mazelike shadows of Mirkwood
2138 The East-Road goes to all mainpoints of the compass.
2139 There is a path in the east leading to the forest river.
2140 *** The long description available in near future ***  Edoras
2141 You are now in mazelike shadows of Mirkwood
2142 *** The long description available in near future ***  Eilenach
2143 You are now in mazelike shadows of Mirkwood
2144 *** The long description available in near future ***  Elf-havens
2145 You are now in mazelike shadows of Mirkwood
2146 In front of you is a wooden elvendoor locked by elvenmagic.
2147 You are now on the bank of Elven River.
2148 *** The long description available in near future ***  Emyn Arnen
2149 *** The long description available in near future ***  Emyn Muil
2150 *** The long description available in near future ***  Encircling Mts
2151 *** The long description available in near future ***  Enedwaith
2152 *** The long description available in near future ***  Endless Stair
2153 *** The long description available in near future ***  Entwade
2154 *** The long description available in near future ***  Entwash River
2155 *** The long description available in near future ***  Entwood
2156 *** The long description available in near future ***  Ephel Duath
2157 You are standind behind the Lonely Mountain on an arid area
2157 called Ereborn. On this side of mountain there are many signs
2157 of the dragon's marauding feet and nothing else.
2158 *** The long description available in near future ***  Erech
2159 *** The long description available in near future ***  Ered Lithui
2160 You are now in mazelike shadows of Mirkwood
2161 You are now in the forest of Ered Mithrin. A steep path runs
2161 from the far west to the far north-east.
2162 *** The long description available in near future ***  Ered Nimrais
2163 You are in Eregion. It was laid waste in 1697 during the War of
2163 the Elves and Sauron. The only safe path goes to south.
2164 *** The long description available in near future ***  Erelas
2165 You are now on the elven-path of the Mirkwood...
2166 You are now on the elven-path of the Mirkwood...
2167 *** The long description available in near future ***  Erui
2168 You are now on the elven-path of the Mirkwood...
2169 The Esgaroth-Road travels from the south to the north.
2170 *** The long description available in near future ***  Ethil Anduin
2171 You are now in mazelike shadows of Mirkwood
2172 You are lost on Ettenmoors. A path runs to the south.
2173 You are now in mazelike shadows of Mirkwood
2174 *** The long description available in near future ***  Fangorn
2175 You are now in mazelike shadows of Mirkwood
2176 You are now on Far Downs. The roads here are crossed and tangled
2176 in all directions,but the wizards know their way, as well as you
2176 do to the nearest post-office.
2177 *** The long description available in near future ***  Far Harad
2178 You are now in mazelike shadows of Mirkwood
2179 You are now in mazelike shadows of Mirkwood
2180 *** The long description available in near future ***  Fenmach
2181 *** The long description available in near future ***  Firienfeld
2182 *** The long description available in near future ***  Firienwood
2183 You are now in mazelike shadows of Mirkwood
2184 *** The long description available in near future ***  Folde
2185 You are now in the ford of Bruinen. There is a narrow bridge
2185 without a parapet, but it looks too slender for you and as
2185 you crawl in Bruinen River, the elves scream: 'You coward,
2185 don't dip your beard in the foam...
2185        O! What are you doing,
2185        And where are you going ?
2185        The faggots are reeking,
2185        The bannocks are baking!
2185           O! tril-lil-lil-lolly
2185              the valley is jolly,
2185                  ha! ha!
2185 Last Bridge is seen in far north and a wide groove is leading
2185 southwards and a narrow and dark one to west.
2186 You are now in mazelike shadows of Mirkwood
2187 You are now in mazelike shadows of Mirkwood
2188 You find your path blocked by a running water. It flows fast and
2188 strong but not very wide right across the way, and it was black,
2188 or looks it in the gloom.There has been a bridge of wood across,
2188 but it has rotted and fallen leaving only the broken posts near
2188 the bank.
2188 There is a boat against the far bank!
2189 *** The long description available in near future ***  Forlindon
2190 *** The long description available in near future ***  Forlond
2191 Thus spoke Malbeth the Seer, in the days of Arvedui,
2191 last king here at Fornost:
2191            Over the land there lies a long shadow,
2191            westward reaching wings of darkness.
2191            The Tower trembles; to the tombs of kings
2191            doom approaches. The Dead awaken;
2191            for the hour is come for the oathbreakers;
2191            at the Stone of Erech they shall stand again
2191            and hear there a horn in the hills ringing.
2191            Whose shall the horn be ? Who shall call them
2191            from the grey twilight, the forgotten people?
2191            The heir of him to whom the oath they swore.
2191            From the North shall he come, need shall drive him:
2191            he shall pass the Door to the Paths of the Dead...
2191 The dangerous path travels from north-east to south-east...
2192 You are now on a radioactive field of Forodwaith. No man can
2192 take a stone without saying the missing last capital OTTFFSS-.
2193 You are now in mazelike shadows of Mirkwood
2194 Frogmorton is a village right on the East Road, about twenty-
2194 two miles from the Bridge. In south can the Green Hills be seen.
2195 *** The long description available in near future ***  Gap of Rohan
2196 *** The long description available in near future ***  Gate of the Dead
2197 *** The long description available in near future ***  Gate of The Kings
2198 You are now in mazelike shadows of Mirkwood
2199 *** The long description available in near future ***  Gilrain River
2200 *** The long description available in near future ***  Gladden Fields
2201 *** The long description available in near future ***  Gladden River
2202 *** The long description available in near future ***  Glanduin River
2203 You are now in Helcaraxe. Once upon the time the elves came
2203 over this icy strait from the eternal lands of Eru.
2203 They left a price here to wait that clever man who could
2203 solve their riddle. It's you. Be proud.
2204 You are now in the Glittering Caves of Angband.There is a
2204 cruel note: GO SOUTH IF YOU DO NOT WANT TO DIE !!!
2205 You are now in lonely maze
2206 You are now in lonely maze
2207 You are now in the lost elf-realm of Gondolin. Tho road
2207 runs here along a cold river from the north to the south.
2208 uFo's Gate lies at the top of the world and it leads down to its roots.
2208 It's probably as old as the world itself;  and if it isn't, it should
2208 be, because it looks as if it were.  It begins with a gateway. There
2208 is a huge, burnished metal gate, erected by the First, that is heavy
2208 as sin, three times the height of a man and half that distance in
2208 width. It's a full cubit thick and bears a head-sized ring of brass,
2208 a complicated pressure-plate lock and an inscription that reads,
2208 roughly, 'GO AWAY. THIS IS NOT A PLACE TO BE. IF YOU DO TRY TO ENTER
2208 HERE, YOU'LL FAIL AND ALSO BE CURSED.  IF SOMEHOW YOU SUCCCEED TO
2208 ENTER  HERE, THEN DON'T COMPLAIN THAT YOU ENTERED UNWARNED, NOR BOTHER
2208 US WITH YOUR DEATHBED PRAYERS...' Signed,'The Demons and uFo.'
2209 *** The long description available in near future ***  Gorgoroth
2210 *** The long description available in near future ***  Great Gate
2211 You are now in lonely maze
2212 You are now in lonely maze
2213 You are now in lonely maze
2214 You are now in lonely maze
2215 You are now in lonely maze
2216 You are now in lonely maze
2217 You are now in lonely maze
2218 You are now wondering: What on earth does that strange clause
2218 on the hillside mean ? Hm.Hm.Hm. Is it only a marginal note ?
2218 A path from the north splits into paths running east and west.
2218 You may also escape to the south.
2219 You are now in lonely maze
2220 There is a dark and misty archway leading straight into the Green
2220 Hills. But, there seem to be something else, too...
2220 An appalling warrior (in the aperture) is chuckling arrogantly to
2220 you. He has whip, knife and klub, enough for his dirty work,
2220 that's all he's showed so far (and, of course, a cutting chopper).
2220 There is a northern path leaving the hills.
2220 Studied you carefully, the bombastic warrior speaks  with
2220 a commanding voice:
2220   THE WIND IS RAISING, BUT YOU SHALL NOT PASS !
2221 You are now on Greenway. It runs from the north to the south-east.
2222 You are now in lonely maze
2223 You are now in lonely maze
2224 *** The long description available in near future ***  Grey Havens
2225 *** The long description available in near future ***  Grey Wood
2226 You are now in lonely maze
2227 *** The long description available in near future ***  Guarded City
2228 *** The long description available in near future ***  Gwanhlo River
2229 *** The long description available in near future ***  Halifirien
2230 *** The long description available in near future ***  Hall of Fire
2231 *** The long description available in near future ***  Hall of the Kings
2232 You are now in lonely maze
2233 You are now in lonely maze
2234 *** The long description available in near future ***  Haradwaith
2235 *** The long description available in near future ***  Harad Road
2236 You are now in lonely maze
2237 *** The long description available in near future ***  Harlindon
2238 *** The long description available in near future ***  Harlond
2239 You are now in lonely maze
2240 You are now in lonely maze
2241 *** The long description available in near future ***  Haunted Mountain
2242 *** The long description available in near future ***  Haunted Pass
2243 *** The long description available in near future ***  Havens of Umbar
2244 *** The long description available in near future ***  Hay Gate
2245 Altogether 1420 in the Haysend was a marvellous year. Not only
2245 was there wonderful sunshine and delicious rain, in due times
2245 and perfect measure, but there seemed something more: an air of
2245 richness and growth, and a gleam of a beauty beyond that of
2245 mortal summers that flicker and pass upon this Middle-earth.
2245 All the children born or begotten in that year, and there were
2245 many, were fair to see and strong, and most of them had a rich
2245 golden hair that had before been rare among hobbits. The fruit
2245 was so plentiful that young hobbits very nearly bathed in
2245 strawberries and cream; and later they sat on the lawns under
2245 the plum-trees and ate, until they had made piles of stones like
2245 small pyramids or the heaped skulls of a conqueror, and then
2245 they moved on. And no one was ill, and everyone was pleased,
2245 except those who had to mow the grass...
2245 (Deep sigh...) Nowadays things are worse than ever...
2245 I think, that the people would give anything to him, who could
2245 evict the nameless evil devastating Haysend and so bring back
2245 the good old days. Several have tried, but not knowing the
2245 true-name, they have been touch by the evil and became
2245 muddled in the head...
2246 *** The long description available in near future ***  Helm's Deep
2247 *** The long description available in near future ***  Helm's Dike
2248 *** The long description available in near future ***  Helm's Gate
2249 *** The long description available in near future ***  Henneth Annun
2250 *** The long description available in near future ***  Hidden Land
2251 You are now in lonely maze
2252 There are now undoubtedly hot in the maze. Wisps of vapour
2252 floats up and past you and you begin to sweat. A sound, too,
2252 begin to throb in your ears, a sort of bubbling like the noice
2252 of a large pot galloping on the fire, mixed with a rumble as
2252 of a gigantic tom-cat purring.
2252 Before you lies the great bottom-most cellar or dungeon-hall
2252 of the ancient dwarves right at the Mountain's root.
2253 *** The long description available in near future ***  High Pass
2254 This place is the Hill. It is popularly believed, whatever
2254 the old folk might say, that the Hill at Bag End is full
2254 of tunnels stuffed with treasure.
2254 The north-going path comes from Hobbiton laying south of Hill.
2255 *** The long description available in near future ***  Hill of Guard
2256 You are now in the middle of the Mountain in an enormous hall.
2256 There lay countless piles of precious things, gold wrought and
2256 unwrought, gems and jewels and silver on all sides stretching
2256 away across the unseen floors.
2257 You are now on the Hills of Evendim. Steep pathways leads
2257 here from south-east and north-west.
2258 You are now in lonely maze
2259 You are now in lonely maze
2260 A path from the bank of the Hoarwell River goes to the north.
2261 You are now in an old hobbit village called Hobbiton.
2261 Near you is the hobbit-hole named Bag-End. It has a perfectly
2261 round door like a porthole, painted green, with a shiny yellow
2261 brass knob in the exact middle.
2261 There is a west-showing badly damaged sign on which must have
2261 been a picture of a dragon.
2261 On the north side of the village is the Hill.
2262 You are now in lonely maze
2263 You are in Hollin, which was settled about SA 750 by the Gwait-i-Mirdain
2263 Its chief city was Ost-in-Edhil. Something is gleaming in the north.
2264 You are now in lonely maze
2265 You are now in lonely maze
2266 *** The long description available in near future ***  F of H of Healing
2267 You are now on Ice bay of Fordchel. A path runs along the
2267 beach to the far north-east.
2268 You are now in lonely maze
2269 You are now in lonely maze
2270 You are now in lonely maze
2271 It seems as if darkness flows out of tunnels in walls, and deep darkness
2271 in which nothing can be seen lays before your eyes, yawning mouths leading
2271 up and down, north and south, east and west...
2272 *** The long description available in near future ***  Inland Sea
2273 Good gracious me, how enormous is the Front Gate !
2273 A whirl of bats frightened from slumber flurries
2273 over you. Paths are coming from every possible direction.
2274 You are now at Iron Hills where once were unbelievable ironmines.
2274 The one and only exit from this area is to the south.
2275 You are now in lonely maze
2276 *** The long description available in near future ***  Isengard
2277 *** The long description available in near future ***  Isenmouthe
2278 *** The long description available in near future ***  Ithilien
2279 You are now in lonely maze
2280 *** The long description available in near future ***  Khand
2281 This is the great chamber of Thror, the hall of feasting
2281 and of council. Not far off now is the Front Gate.
2281 The hall is ruined; all the old adornments are long mouldered
2281 or destroyed, all is befouled and blasted with the comings
2281 and goings of the monster. Tables are rotting; chairs and
2281 benches are lying overturned, charred and decaying. Skulls
2281 and bones are upon the floor among flagons and bowls and
2281 broken drinking-horns and dust. A sound of water falls upon
2281 your ears fron southeast.
2282 You are in the hall of hobbit-hole named Bag-End. The hole
2282 ain't a nasty, dirty, wet hole, filled with the ends of worms
2282 and an oozy smell, nor yet a dry, bare, sandy hole with nothing
2282 in it to sit down on or to eat: it's a hobbit-hole, and that
2282 means comfort.
2282 It has a perfectly round door like a porthole, painted green,
2282 with a shiny yellow brass knob in the exact middle. The door
2282 opens on to a tube-shaped hall like a tunnel where You are:
2282 a very comfortable tunnel without smoke, with panelled walls,
2282 and floors tiled and carpeted, provided with polished chairs
2282 and lots of pegs for hats and coats - You are fond of visitors.
2282 The tunnel winds on and on, going fairly but not quite straight
2282 to north into the side of the hill - The Hill, as all the people
2282 for many miles round call it - and many little round doors opens
2282 out of it, first on one side and then on another. No going
2282 upstairs for the hobbit: bedrooms, bathrooms, cellars, pantries
2282 (lots of these), wardrobes (You have whole rooms devoted to
2282 clothes), kitchens, dining-rooms, all are on the same floor, and
2282 indeed on the same passage. The best rooms are all on the left-
2282 hand side (going in, that means to north), for these are the
2282 only ones to have windows, deep-set round windows looking over
2282 Your garden, and meadows beyond, sloping down to the river.
2283 *** The long description available in near future ***  Kibil-nala
2284 *** The long description available in near future ***  Kiril River
2285 You are now on the shore of the Lake Evendim where once was
2285 Annuminas, the city of the Men of Westernesse. The walkable
2285 shore travels north-south here.
2286 *** The long description available in near future ***  Lamedon
2287 *** The long description available in near future ***  Room of Healing
2288 Hm, this seems to be a dead end. There is an exit to the north.
2289 *** The long description available in near future ***  Langstrand
2290 You are standing on the last bridge going from south to east.
2291 You are in the Last Homely House and remember, the master is
2291 an elf-friend - one of those people whose fathers came into
2291 strange stories before the beginning of History, the wars of
2291 evil goblins and the elves and the first men in the North.
2291 Elrond the master of the house is as noble as fair as an elf-
2291 lord, as strong as a warrior, as wise as a wizard, as venerable
2291 as a king of dwarves, and as kind as summer.
2291 His house is perfect whether you like food, or sleep, or work,
2291 or story-telling, or singing, or just sitting and thinking
2291 best, or a pleasant mixture of them all.
2291 Evil things don't come into this valley of Elrond.
2292 *** The long description available in near future ***  Last Mountain
2293 *** The long description available in near future ***  Last Shore
2294 You are in front of the secret entrance, which is so small that
2294 it looks like a dark crack and no more. It isn't a cave and is
2294 open to the sky above; but at its inner end a flat wall rises
2294 up that in the lower part, close to the ground, is as smooth
2294 and upright as mason's work, but without a joint or crevice to
2294 be seen. There is no sign of post or lintel or threshold, nor
2294 any sign of bar or bolt... I think it's locked by magic.
2294 A path metalled with flagstones comes from south and vanish
2294 into drift-sand-area rounded by limestones.
2295 *** The long description available in near future ***  Lebennin
2296 *** The long description available in near future ***  Lefnui River
2297 *** The long description available in near future ***  Lhun River
2298 *** The long description available in near future ***  Limlight
2299 *** The long description available in near future ***  Linhir
2300 You are standing in the middle of a clearing surrounded by forest.
2301    You are now in the great living-room. On one wall, there
2301 hangs the picture of Old Took's great-grand-uncle Bullroarer,
2301 who was so huge (for a hobbit) that he could ride a horse.
2301 He charged the ranks of the goblins of Mount Gram in the
2301 Battle of the Green Fields, and knocked their king Golfim-
2301 bul's head clean off with a wooden club. It sailed a hundred
2301 yards through the air and went down in a rabbit-hole, and in
2301 this way the battle was won and the game of Golf(.T500)
2301 invented at the same moment.
2301 There is an exit to the east. Delightfull odours can be smelled
2301 from the western end of the room.
2302 The Lonely Mountain lays dark and silent before you and ever
2302 higher above you.There is seen a jocular note:
2302            COWARD HE ESCAPES TO SOUTH,
2302            CURIOUS HE JUMPS DOWN,
2302            TOXICATION HE DRINKS AND FALLS SOUTHEAST,
2302            BUT BRAVE ONE GOES BEHIND AND NORTH...
2302                  THAG YER VERY BUCH !
2302  Message from the known implementor:
2302                YOUR FIRST MISSION IS NEAR TO THE END.
2302                DESTROY THE DRAGON OF THE LONELY MOUNTAIN,
2302                AND THE 1st PART OF MWoU IS END.
2302                THE DRAGON LIVES IN A MAZE (where else)
2302                AND CAN BE DESTROYED ONLY BY SOMEKIND
2302                OF AN ARROW...
2303 You are standing now in Longbottom where Tobold Hornblower once lived,
2303 the one who first grew the true pipe-weed in his gardens, about the
2303 year 1070 according to Shire reckoning. To the south-east is
2303 a narrow path.
2304 You are walking on a shore of a cold lake. The path follows
2304 the bank from the north to the south.
2305 *** The long description available in near future ***  Lorien
2306 The kitchen of the hobbit-hole is full of delicacies (I think
2306 you have good appetite... always, and your favourite dish is
2306 food).It's as somebody,let's say the Great Wizard himself,
2306 has shaken the Cornucopia at one time quite a long time...
2306 Shiny, bright brass pots and pans hangs on the walls and the shelf
2306 on the northern wall is filled with glossy knives and forks and
2306 glasses and plates and spoons, and the other shelves
2306 are full of all kind of food, there is arctic bramle and
2306 longaberry -pies, big jugs of coffee, buttered scones,
2306 raspberry and strawberry jams, apple-tarts, all kind of cheese,
2306 mince-pies, eggs, salads,pork-pies, sand-cakes, pickles, and
2306 even cold chicken and ale ! One could say: 'There ain't
2306 neither hide nor hair of lack...' There is an exit east.
2307 *** The long description available in near future ***  Lost Isle
2308 You are now in the lost Witch-realm of Angmar. There is
2308 an exit in the north. To the far south-east is a stone.
2309 The Misty Fork branches to all directions...
2310 You are now on Misty Paths
2311 You are now on Misty Paths
2312 You are now on Misty Paths
2313 You are now on Misty Paths
2314 You are now on Misty Paths
2315 You are now in the Mathom-house.  The door can be seen in the south.
2315 On every side, so close to this wing of the house as to shadow it with
2315 branches full of leaves and wings, so far in other directions as to be
2315 blued and hazed by distance, the forest surrounds the house...
2316 You are unfortynately now in the Deadly Dead End...
2317 *** The long description available in near future ***  Mere of Dead Faces
2318 You are now in Merethrond. There is a clearing to the north.
2319 You are now on Misty Paths
2320 You are now in Michel Delving on the White Downs. An interesting house
2320 can be seen in the far north. An east-west road seems to be walkable.
2321 You are now on Misty Paths
2322 You are now on the slippery shore of the Midgewater.
2322 Path from south-east continues to south-west.
2323 The Chetwood-path goes to west, but on north-east lies
2323 the gloomy looking Weathertop...
2324 You are now on Misty Paths
2325 You are now on Misty Paths
2326 *** The long description available in near future ***  Minas Morgul
2327 *** The long description available in near future ***  Minas Tirith
2328 You are now on Misty Paths
2329 *** The long description available in near future ***  Min-Rimmon
2330 Well, here is Mirkwood. The greatest of the forest of the Northern
2330 world. I hope you like the look of it. Not even rabbits are to be
2330 seen. You are resting almost beneath the great over-hanging
2330 boughs of its outer trees. Their trunks are huge and gnarled,
2330 their branches twisted, their leaves are dark and lond. Ivy grow
2330 on them and trails along the ground.
2330 The Forest Road goes from the west to the east.
2331 *** The long description available in near future ***  Mirrormere
2332 You are now standing in front of the Misty Mountains'  WestGate.
2332 Remember, my friends, says a loud voice; there are many paths
2332 that lead up into those mountains, and many passes over them.
2332 But most of the paths are cheats and deceptions and lead
2332 nowhere or to bad ends; and most of the passes are infested
2332 by evil things and dreadful dangers.You can now look back over
2332 the lands you have left, laying out behind you far below.
2332 Far, far away in the West, where things are blue and faint,
2332 there is your little comfortable hobbit-hole, and it ain't
2332 yet too late to turn back southwest...
2332 If you fool want to continue, go east.
2333 You are in the immense forest of Mitheilhel. The forest is
2333 dark and gloomy looking, but there is some light in the
2333 south-east and north-east.
2334 You are now on Misty Paths
2335 *** The long description available in near future ***  Morannon
2336 *** The long description available in near future ***  Mordor
2337 *** The long description available in near future ***  Morgai
2338 You are now standing in the wrong side (=inside) of the
2338 Misty East-Gate. Holy mumakils, there is an exit north.
2339 You are now threatened by the Deadly Earth-slip.
2340 You are now in Misty orcmaze
2341 *** The long description available in near future ***  Moria
2342 You are in front of the Moria Gate. The way back is to the north-east.
2343 *** The long description available in near future ***  Morthond River
2344 *** The long description available in near future ***  Mountain Wall
2345 You are now in Misty orcmaze
2346 You are now in Misty orcmaze
2347 You are now in Misssty orcmaze
2348 You are on a mount. There are huge piles of mummys all around
2348 the top of the Mount Gundabad. There is a steep pathway climbing
2348 down along the edge of the mount.
2349 *** The long description available in near future ***  Mount Mindalun
2350 You are now in Misssty orcmaze
2351 You are now in Misssty orcmaze
2352 You are now on the Mountains of the horrible Mirkwood.
2352 How sweet it's walk out of the shadows of the forest
2352 lying in the west. A clear path leads to the north.
2353 You are now in Misty orcmaze
2354 *** The long description available in near future *** Mountains of Terror
2355 You are now in Misssty orcmaze
2356 *** The long description available in near future ***  Nameless Land
2357 *** The long description available in near future ***  Nameless Pass
2358 You are now in Misssty orcmaze
2359 *** The long description available in near future ***  Nan Curunir
2360 Suddenly without any warning you trott splash into water!
2360 Ugh! It is icy cold.
2360 Deep down here by the dark water lives old Gollum, a small
2360 slimy creature. I don't know where he came from, nor who
2360 or what he is. He is the Gollum - as dark as darkness,
2360 except for two big round pale eyes like telescopes in
2360 his thin face.
2361 Soon you reach a courtyard, three walls of which are formed by
2361 the wooden house and its two long wings. In the middle there is
2361 lying a great oak-trunk with many lopped branches beside it.
2361 The door of the house is to the east.
2362 Room is light by a breat red fire in the middle, and by torches
2362 along the walls, and it is full of...
2362 Yes, it's full of ... and that means; when you find a new
2362 never-being-here-before place in the Mirkwood, the description
2362 printed when you arrive there, has no . after it.
2362 The exit from this room is to the west.
2363 The inn is absolytely empty, there is nothing left but a dark
2363 and gloomy stairs leading upward higher than you can easily imagine...
2364 *** The long description available in near future *** Nardol
2365 You are in the north end of a large canyon. A path leads to
2365 the north-east.
2366 You are now in the Green Dragon Inn, once so famous and now
2366 ruined. Go out in peace my friend, the door has been stolen.
2367 *** The long description available in near future ***  Near Harad
2368 In the light coming through the arch, you can read from the
2368 backwall: FRONT PORCH, written in wried dwarfrunes...
2368 The cave seems quite a fair size, but not too large and
2368 mysterious. It has a dry floor and some comfortable nooks.
2369 The inn of Bree; The Prancing Pony, has been built long ago
2369 when traffic on the roads has been far greater. For Bree stands
2369 at an old meeting of ways; other ancient roads cross the South
2369 Road just outside the inn, and in former days Men and other
2369 folk of various sorts have travelled much on it. 'Strange as
2369 News from Bree' is still saying in the Eastfarthing, descending
2369 from those days, when news from North, South and East could be
2369 heard in the inn, and when the Shire-hobbits used to go more
2369 often to hear it. But the Southern Lands have long been desolate,
2369 and the South Road is now seldom used: it is grassgrown, and
2369 the Bree-folk calls it the Greenway.
2370 You find yourself in a small and cosy room. There is a bit of
2370 bright fire burning in the hearth, and in front of it there are some
2370 low and comfortable chairs. There is a round table, already
2370 spread with a white cloth, and on it there is a large hand-bell.
2371 The corridor ends in a vast chamber. It's high black walls rise
2371 on either side of you. Ecch,there is a rotten corpse on the road.
2371 Straight ahead is your route to the east.
2372 *** The long description available in near future ***  Nimrodell River
2373 *** The long description available in near future ***  Nindalf
2374 This chamber is lighted by mercyry vapour lamps giving a greenish-blue
2374 light. A narrow path runs from the west to the south.
2375 Straight ahead is a short passage and the end of it a door of
2375 metal, small and heavily barred. Above it is a inscription in
2375 the ancient changeless High Elven characters, which you read
2375 with practiced ease: SAY THE WORD AND GO.
2376 This is a musty decadence. Dust on every surface, though many
2376 footmarks. There are open doorways in the north and south.
2377 The high North Downs are nowadays desolated. The path leads
2377 from north-west to south-west.
2378 *** The long description available in near future ***  Northerland
2379 You are now on the misty paths
2380 You are on the Northern Waste. There is road leaving the area
2380 to the north. To the south is a high mountain.
2381 You are standing in a narrow canyon with a cruel note
2381 hanging on west wall: WARNING ONLY; if you jolterhead ain't
2381 no wizard, you shouldn't have come here !!!
2381 Suddenly you recognize, that somebody (obviously evil) has
2381 blocked the canyon with enormous stones, and there is still
2381 the smell of the witch-meal in the wind. In spite of that,
2381 Lady Luck is with you because the southern way is open.
2381 PLEASE be more careful, next time, or you'll never get anywhere!
2381 However, you can now call uFo if you wanna get some points...
2382 This room is richly decorated, though dusty. Marble floor with
2382 sweeping patterns and strange symbols. There are heavy purple
2382 drapes agains east wall behind a dais, which is of ebony carved
2382 with writhing vines and flowers; buds of flowers are carved
2382 eyes, inlaid with with a light coloured wood. There are exits
2382 to the north, south and west.
2383 This place is overgrown, shrubs and trees. Fountain in centre is
2383 fed by natural spring, and it drains back down to crater. Water
2383 is warm and pure. In the middle of the fountain is a statue of
2383 a warrior with sword aloft. Some has engraved a picture of uFo
2383 to its left arm. Exit leaves through the northern wall.
2384 *** The long description available in near future ***  Nurn
2385 Empty room with exits to the south and west.
2386 Facing the door on the north wall there is a huge mirror adorning
2386 the southern wall.
2387 There is a grey mist on the river southwards and a gigantic hall
2387 can be seen without difficulty raising over trees in north-east.
2388 There are wooden chairs and a table all bearing scratch marks.
2388 Whole place smells foul. The one and only exit seems to be
2388 on the eastern wall...
2389 You you you are are are in in in in a a a a mirororororor...
2390 You have come to a wooden gate, high and broad, beyond which
2390 you can see gardens and a cluster of low wooden buildings,
2390 some thatched and made of unshaped logs: barns, stables, sheds,
2390 and a long low wooden house. Inside on the souhtward side of the
2390 great hedge are rows and rows of hives with bell-shaped tops made
2390 of straw. The noise of the giant bees flying to and from and
2390 crawling in and out fills the air.
2390 I can discern a clearing far to the distant north. To the east
2390 can be seen an immense forest, stretching for miles and miles
2390 around.
2391 *** The long description available in near future ***  Old World
2392 *** The long description available in near future ***  Orodruin
2393 You are in a secret mirror room. Strange light can be seen in the north.
2394 *** The long description available in near future ***  Osgiliath
2395 You are now in the lost realm of Ossiriand. Go east, my friend.
2396 You are in a cold passage leading from the west to the north.
2397 You are on a high place with a breath-taking wiew.
2397 The legend of Eldrang tells that he, in the golden days of
2397 Threes, threw his wry mace somewhere to north and hid his
2397 silver wyvern in the end of a secret canyon shown by the mace.
2397 He also equipped the canyon with elfmagic and evil servants
2397 of Sauron to guard is heirloom.
2397 On the south side of the Overhill lies the Hill at the Bag End.
2398 You are in a cold passage leading from the south to the east.
2399 This room has a nonbreakable and nonexisting window with a breath-
2399 taking wiew. The three doors lead to the east, south and west.
2400 *** The long description available in near future ***  Paths of the Dead
2401 *** The long description available in near future ***  Pelargir
2402 This room has twelve niches each of which contains a 12' tall,
2402 elegantly slim, black ebon statue. The statues are in various
2402 poses, but all look as though they are performing some kind of
2402 ritual dance.   They are made of a magical stone and cannot be
2402 defaced  or  broken  in any manner.  In the centre of the hall is
2402 a  circular  blood-stained  stone-altar  with  chains  and  manacles
2402 set into the stone. Behind it can a passage be seen leading to the east.
2403 You are in a room with many marble pillars. It's told that once
2403 Nuutila the Brave spent a day and a night here. He was thereafter
2403 known as Esko the Mad. A narrow passage can be seen in the west.
2404 *** The long description available in near future ***  Pinnath Gelin
2405 *** The long description available in near future ***  Nen Hithoel
2406 *** The long description available in near future ***  Rammas Echor
2407 This room has a small wheel with a picture of a winged serpent with
2407 an injured wing and reptilian bipeds gathered round it. The open door in
2407 the north has a picture of a winged serpent seemingly asleep on a pile
2407 of discs, again with reptilians in attendance.
2408 *** The long description available in near future ***  Rath Dinen
2409 *** The long description available in near future ***  Rauros
2410 You are in a dark room. The only safe exit is stairs leading down.
2411 You are in an attic. The only visible exit is stairs leading down.
2412 You are on the roof. The one and only exit is stairs leading down.
2413 You are in Rhun! The only visible path goes to the north.
2414 *** The long description available in near future ***  Riddermark
2415 You are in a secret torture chamber with torture implements, braziers etc.
2415 At the south wall, just above an open door, there is a large painting
2415 of Kali. She smiles with lips the color of the blood of men. About her
2415 throat she wears a necklace of skulls. She bears a bow, and upon her
2415 belt is a short sword. She holds in her hands a strange instrument,
2415 like a black scepter ending in a silver skull that is also a wheel.
2416 *** The long description available in near future ***  Ringlo River
2417 *** The long description available in near future ***  Ringlo Vale
2418 You are now in the fair valley of Rivendel where Elrond
2418 lives in the Last Homely House.You can hear the voice of
2418 hurrying water in a rocky bed at the bottom of the valley.
2418 There is only a narrow bridge of stone without a parapet,
2418 as narrow as a pony can well walk on, seen in southeast.
2418 A crack in Misty Mountains is on the northeast side of the valley.
2419 You are in a room with the floor covered with all kind of snakes:
2419 coral snakes, weapon snakes, stake snakes, vipers and adders, they
2419 all are coming slowly closer and closer... The air is filled with
2419 hissing and wheezing...
2420 The Rushey-path leads from north to west.
2421 This cellblock is empty and the door to the south is open.
2422 You are now on Sarn Ford. The Greeway can be seen in the south-east.
2423 *** The long description available in near future ***  Sarn Gebir
2424 There is a path to south and a steep pathway climbing
2424 up and west along the edge of the Scary Hill.
2425 *** The long description available in near future ***  Sea of Nurnen
2426 You are walking along the long and windy shore of a sea.
2426 The path follows the shore to the north. From the north
2426 beyond the stormenshadowed seas can a cry be heard.
2427 Hollow voice says: 'TAKE ALL' = '+'
2428 *** The long description available in near future ***  Serni River
2429 *** The long description available in near future ***  Shadowmere
2430 *** The long description available in near future ***  Sharkey's End
2431 In the middle of the Shire is an enormous seven-farthing stone.
2431 The writings on each side are : Sterrendei, Sunnendei,
2431 Monendei, Trewesdei, Hevenesdei, Meresdei and Highdei.
2431 In spite of that (!) only three of the seven roads are walkable;
2431 the south, the west and the southeast ones.
2432 *** The long description available in near future ***  Shathur
2433 You are in a silent room with a steel grate on the south wall and
2433 an open doorway to the north.
2434 *** The long description available in near future ***  Silverlode River
2435 This room is cobwebby, dusty and rubbish strewn. The secret doors in
2435 the east and west are open.
2436 This hall has a high ceiling and is illuminated by five invisible
2436 magical torches in stands.There is an altar of black marble in the
2436 centre of the hall, fixed to its top surface is a wooden candlestick.
2436 There is a warning hanging at the wall: Beware of a DNA-monster !!!
2436 Passages are to the north and west.
2437 *** The long description available in near future ***  Sirith River
2438 *** The long description available in near future ***  Smials
2439 *** The long description available in near future ***  Snowbound River
2440 From the South Downs goes a walkable path back to the south.
2441 You are now in the Southfarthing and keep this in your mind:
2441    The hands of the king are the hands of a healer,
2441    and so shall the rightful king be known.
2441 Strange sounds may be heard coming from north and east.
2442 *** The long description available in near future ***  South Lane
2443 *** The long description available in near future ***  South Road
2444 WARNING ONLY: Do not go north-west, southern way is a safe way.
2445 *** The long description available in near future ***  Stair Falls
2446 *** The long description available in near future ***  Starkhorn
2447 *** The long description available in near future ***  Steward's Door
2448 There seems to be no traditional exits from this place. In spite
2448 of that, a tastefully lettered sign can be read in the light
2448 coming through waterfall roaring on the north end of the cavern:
2448            Oft hope is born, when all is forlorn !
2449 *** The long description available in near future ***  Stone-city
2450 *** The long description available in near future ***  Stonewain Valley
2451 This is Stoningland. Go north; here ain't nothing yet...
2452 *** The long description available in near future ***  Straight Stair
2453 *** The long description available in near future ***  Sundering Seas
2454 *** The long description available in near future ***  Sunlands
2455 *** The long description available in near future ***  Sunlending
2456 You are walking on the bank of the Swanfleet river. It's called Swanfleet
2456 because of the many swans that live on the lower reaches of the river.
2457 *** The long description available in near future ***  Tarlang's Neck
2458 *** The long description available in near future ***  Tarmenel
2459 *** The long description available in near future ***  Tasarinan
2460 *** The long description available in near future ***  Tauremorna-lome
2461 *** The long description available in near future ***  Teeth of Mordor
2462 *** The long description available in near future ***  Thangorodrim
2463 Hollow voice says: 'DROP' = '-'
2464 The Three-Farthing Stone stands in the crossing of three (!)
2464 paths, which leads to north, to south-east and to south-west.
2465 *** The long description available in near future ***  Tighfield
2466 *** The long description available in near future ***  Tindrock
2467 *** The long description available in near future ***  Tirion
2468 *** The long description available in near future ***  Tol Brandir
2469 *** The long description available in near future ***  Tolfalas
2470 *** The long description available in near future ***  Tombs
2471 *** The long description available in near future ***  Tongue
2472 You are now in the middle of the Tookland. The lamps in Waymeet
2472 can be seen twinkling in the gentle valley far off in the north.
2472 A passage leaves to the north-east.
2473 *** The long description available in near future ***  Torech Ungol
2474 *** The long description available in near future ***  Tower Hills
2475 You are now standing in front of a tower.Go north-west, loser.
2476 *** The long description available in near future ***  T of Cirith Ungol
2477 *** The long description available in near future ***  T of Ecthelion
2478 *** The long description available in near future ***  T of Guard
2479 *** The long description available in near future ***  T of the Moon
2480 *** The long description available in near future ***  T of Sorcery
2481 *** The long description available in near future ***  T of the Sun
2482 *** The long description available in near future *** T of the Black Gate
2483 *** The long description available in near future *** T of the Teeth
2484 *** The long description available in near future ***  the Towers
2485 *** The long description available in near future ***  Town Hole
2486 *** The long description available in near future ***  Treebeard's Hill
2487 *** The long description available in near future*** Treegarth of Orthanc
2488 The Trollshaws-Road goes from the south-west to the south-east.
2489 *** The long description available in near future ***  Thrihyrne
2490 *** The long description available in near future ***  Isen River
2491 Altogether 1420 in the Tuckborough was a marvellous year. The
2491 vines were laden, and the yield of 'leaf' was astonishing; and
2491 everywhere there was so much corn that every barn was stuffed.
2491 The Tuckborough barley was so fine that the beer of 1420 malt
2491 is long remembered and became a byword. Indeed a generation
2491 later one might hear an old gaffer in an inn, after a good pint
2491 of well-earned ale, put down his mug with a sigh: ' Ah ! that
2491 was proper fourteen-twenty, that was !'.
2491 To the north is a narrow path.
2492 *** The long description available in near future ***  Udun
2493 *** The long description available in near future ***  Umbar
2494 *** The long description available in near future ***  Umliht River
2495 *** The long description available in near future ***  Underharrow
2496 *** The long description available in near future ***  Undertowers
2497 *** The long description available in near future ***  Upbourn
2498 *** The long description available in near future ***  Uttermost West
2499 *** The long description available in near future ***  Vale of Anduin
2500 *** The long description available in near future ***  Valimar
2501 *** The long description available in near future ***  Valinor
2502 *** The long description available in near future ***  Wraiths' Valley
2503 In front of you is the door of the inn of the Water and just
2503 above the black and dark doorway in an open window with a dragon
2503 made of porcelain, a movement catchs your eye.
2503 The long and winding road continues to west.
2504 *** The long description available in near future ***  Water-valley
2505 *** The long description available in near future ***  Watchwood
2506 You are now in Waymeet. Roads go to the east, south and west.
2507 You are now on Weather Hills. High above your head can
2507 the Weathertop be seen. A jaggy path goes southwards.
2508 You are now on the gusty Weathertop. The only exit is an
2508 extremely narrow and windy path down.
2509 *** The long description available in near future ***  Wellinghall
2510 *** The long description available in near future ***  Westemnet
2511 *** The long description available in near future ***  Western Seas
2512 *** The long description available in near future ***  Westernesse
2513 Your way to west is blocked with an enormous unclimbable stone-
2513 wall, but there seems to be some wried runes and a picture of
2513 a broken sword engraved to the granitewall.        (* A&E  *)
2513 To the north-east is a narrow path.                (* JUKI *)
2514 You have scrambled through the narrow foxhole into a corridor
2514 leading straight to the south. It's square and without ornament,
2514 the stone beautifully polished.
2515 *** The long description available in near future ***  Westfold Valley
2516 *** The long description available in near future ***  Westmarch
2517 *** The long description available in near future ***  West Marches
2518 *** The long description available in near future ***  West Road
2519 *** The long description available in near future ***  Wetwang
2520 *** The long description available in near future ***  White Downs
2521 *** The long description available in near future ***  White Mountains
2522 *** The long description available in near future ***  White Tower
2523 *** The long description available in near future ***  White Towers
2524 This pine bog with grunting and croaking toads has twisting paths
2524 leading from east and south-east. A waterfall can be seen in far south.
2525 *** The long description available in near future ***  Witwell
2526 You are now in Wilderland.
2526 Hollow voice says: 'Don't rape female ghosts...'
2527 *** The long description available in near future ***  Wild Wood
2528 *** The long description available in near future ***  Winding Stair
2529 *** The long description available in near future ***  Window of the Eye
2530 *** The long description available in near future ***  Window of Sunset
2531 You are on a rocky beach at the bank of the Withywindle River
2531 flowing out of the Old Forest. The Withywindle valley just across
2531 the river is said to be the queerest part of the whole thennath
2531 - the centre from which all the queesness comes, as it were.
2531 An old raft can be seen across the river and a shadow figure
2531 peering you from the above-mentioned valley...
2532 *** The long description available in near future ***  Wizard's Vale
2533 *** The long description available in near future ***  Wold
2534 You are now in Woodhall. The night is clear, cool, and starry, but
2534 smokelike wisps of mist are creeping up from the streams and deep
2534 meadows. Thin-clad birches, swaying in a light wind above your
2534 head, make a black net against the pale sky. Strange light can be
2534 seen coming from east, but can also run to the south.
2535 *** The long description available in near future ***  Woodland Realm
2536 You are at Woody End. It seem that there is only an exit on the
2536 north although wizards can travel to the south.
2537 *** The long description available in near future ***  World's End
2538 *** The long description available in near future ***  Zirak-zigil
2539 You are now in a tower. There is a poem out of anybody's
2539 comprehension:
2539    I gave my love an Apple, that had no core;
2539    I gave my love a building, that had no floor;
2539    I wrote my love a program, that had no end;
2539    I gave my love an upgrade, with no cryin'.
2539
2539    How can there be an Apple, that has no core?
2539    How can there be a building, that has no floor?
2539    How can there be a program, that has no end?
2539    How can there be an upgrade, with no cryin'?
2539
2539    An Apple's MOS memory don't use no core!
2539    A building that's perfect, it has no flaw!
2539    A program with GOTOs, it has no end!
2539    I lied about the upgrade, with no cryin'!
2539
2540 *** The long description available in near future ***  In a tower
2541 *** The long description available in near future ***  In a tower
2542 *** The long description available in near future ***  In a tower
2543 *** The long description available in near future ***  In a tower
2544 *** The long description available in near future ***  In a tower
2545 *** The long description available in near future ***  In a tower
2546 *** The long description available in near future ***  In a tower
2547 *** The long description available in near future ***  In a tower
2548 *** The long description available in near future ***  In a tower
2549 *** The long description available in near future ***  In a tower
2550 *** The long description available in near future ***  In a tower
3001 The maze of tunnels of Moria.
3002 The maze of tunnels of Moria.
3003 The maze of tunnels of Moria.
3004 Amon Din.
3005 The maze of tunnels of Moria.
3006 The maze of tunnels of Moria.
3007 The maze of tunnels of Moria.
3008 Ancient World.
3009 The maze of tunnels of Moria.
3010 The bank of Anduin River.
3011 Anfalas.
3012 Angband.
3013 Angmar.
3014 Angrenost.
3015 The maze of tunnels of Moria.
3016 Anorien.
3017 Archet.
3018 The maze of tunnels of Moria.
3019 Arnach.
3020 Arnor.
3021 The maze of tunnels of Moria.
3022 The Ashen Mountains.
3023 Azanulbizar.
3024 Bag End.
3025 The maze of tunnels of Moria.
3026 The maze of tunnels of Moria.
3027 Barad-dur.
3028 The bank of Baranduin River.
3029 The maze of tunnels of Moria.
3030 Barrow-downs.
3031 The maze of tunnels of Moria.
3032 Battle Gardens.
3033 Battle Pit.
3034 The maze of tunnels of Moria.
3035 Beleriand.
3036 Belfalas.
3037 The maze of tunnels of Moria.
3038 Black Country.
3039 At the Black Gate.
3040 Black Land.
3041 Black Pit.
3042 Black Stone.
3043 Blackroot Vale.
3044 Blessed Realm.
3045 Bonfire Glade.
3046 Brandy Hall.
3047 Brandywine Bridge.
3048 Bree.
3049 Bree-hill.
3050 Bree-land.
3051 The maze of tunnels of Moria.
3052 Bridge of Khazad-dum.
3053 The maze of tunnels of Moria.
3054 Bridge of Stonebows.
3055 Bridgefields.
3056 Brockenbores.
3057 Brown Lands.
3058 The bank of Bruinen River.
3059 The maze of tunnels of Moria.
3060 Buckland.
3061 At the Buckland Gate.
3062 Bucklebury.
3063 Budgeford.
3064 The maze of tunnels of Moria.
3065 The maze of tunnels of Moria.
3066 Bywater.
3067 Cair Andros.
3068 The maze of tunnels of Moria.
3069 Calembel.
3070 The maze of tunnels of Moria.
3071 Calenhad.
3072 The maze of tunnels of Moria.
3073 The maze of tunnels of Moria.
3074 The maze of tunnels of Moria.
3075 The maze of tunnels of Moria.
3076 The maze of tunnels of Moria.
3077 Carn Dum.
3078 Mazelike shadows of Mirkwood.(e-p)
3079 Mirkwood road.
3080 Mirkwood-road.
3081 Mazelike shadows of Mirkwood.(e-p)
3082 Mazelike shadows of Mirkwood.(e-p)
3083 Chambers of Fire.
3084 Chamber of Mazarbul.
3085 Chetwood.
3086 Mazelike shadows of Mirkwood.(e-p)
3087 Mazelike shadows of Mirkwood.(e-p)
3088 Cirith Ungol.
3089 Citadel of Minas Tirith.
3090 Citadel of the Stars.
3091 Mazelike shadows of Mirkwood.(e-p)
3092 At the Closed Door.
3093 Mazelike shadows of Mirkwood.(e-p)
3094 Mazelike shadows of Mirkwood.(e-p)
3095 Mazelike shadows of Mirkwood.
3096 Mazelike shadows of Mirkwood.
3097 Crack of Doom.
3098 Crickhollow.
3099 Mazelike shadows of Mirkwood.
3100 Mazelike shadows of Mirkwood.(e-p)
3101 Dagorlad.
3102 Mazelike shadows of Mirkwood.
3103 At the Dark Door.
3104 Dark Tower of Barad-dur.
3105 Dead City.
3106 Dead Marshes.
3107 Deadmen's Dike.
3108 Death Down.
3109 Mazelike shadows of Mirkwood.(e-p)
3110 Mazelike shadows of Mirkwood.
3111 Mazelike shadows of Mirkwood.
3112 Mazelike shadows of Mirkwood.
3113 Mazelike shadows of Mirkwood.
3114 Dimrill Dale.
3115 At the Dimrill Gate.
3116 Dimrill Stair.
3117 Dol Amroth.
3118 Tranduil's Palace.
3119 Dol Guldur.
3120 Dome of Stars.
3121 Doriath.
3122 Mazelike shadows of Mirkwood.(e-p)
3123 Mazelike shadows of Mirkwood.(e-p)
3124 Druadan Forest.
3125 Dunharrow.
3126 Dunland.
3127 Mazelike shadows of Mirkwood.
3128 Durin's Tower.
3129 Durthang.
3130 Mazelike shadows of Mirkwood.
3131 Mazelike shadows of Mirkwood.
3132 Mazelike shadows of Mirkwood.(e-p)
3133 Mazelike shadows of Mirkwood.(e-p)
3134 Eastemnet.
3135 Eastfarthing.
3136 Eastfold.
3137 Mazelike shadows of Mirkwood.
3138 East Road.
3139 East Wall.
3140 Edoras.
3141 Mazelike shadows of Mirkwood.
3142 Eilenach.
3143 Mazelike shadows of Mirkwood.
3144 Elf-havens.
3145 Mazelike shadows of Mirkwood.
3146 Elven Door.
3147 The bank of Elven River.
3148 Emyn Arnen.
3149 Emyn Muil.
3150 Encircling Mountains.
3151 Enedwaith.
3152 Endless Stair.
3153 Entwade.
3154 The bank of Entwash River.
3155 Entwood.
3156 Ephel Duath.
3157 Erebor.
3158 Erech.
3159 Ered Lithui.
3160 Mazelike shadows of Mirkwood.
3161 Ered Mithrin.
3162 Ered Nimrais.
3163 Eregion.
3164 Erelas.
3165 Mazelike shadows of Mirkwood.(e-p)
3166 Mazelike shadows of Mirkwood.(e-p)
3167 Erui.
3168 Mazelike shadows of Mirkwood.(e-p)
3169 Esgaroth upon the Long Lake.
3170 Ethir Anduin.
3171 Mazelike shadows of Mirkwood.
3172 Ettenmoors.
3173 Mazelike shadows of Mirkwood.
3174 Fangorn.
3175 Mazelike shadows of Mirkwood.
3176 Far Downs.
3177 Far Harad.
3178 Mazelike shadows of Mirkwood.
3179 Mazelike shadows of Mirkwood.
3180 Fenmach.
3181 Firienfeld.
3182 Firienwood.
3183 Mazelike shadows of Mirkwood.
3184 Folde.
3185 Ford of Bruinen.
3186 Mazelike shadows of Mirkwood.
3187 Mazelike shadows of Mirkwood.
3188 The bank of Forest River.
3189 Forlindon.
3190 Forlond.
3191 Fornost.
3192 Forodwaith.
3193 Mazelike shadows of Mirkwood.
3194 Frogmorton.
3195 Gap of Rohan.
3196 Gate of the Dead.
3197 Gate of the Kings.
3198 Mazelike shadows of Mirkwood.
3199 The bank of Gilrain River.
3200 Gladden Fields.
3201 The bank of Gladden River.
3202 The bank of Glanduin River.
3203 Helcaraxe.
3204 Glittering Caves of Angband.
3205 Lonely maze.
3206 Lonely maze.
3207 Gondolin.
3208 uFo's Gate.
3209 Gorgoroth.
3210 Great Gate.
3211 Lonely maze.
3212 Lonely maze.
3213 Lonely maze.
3214 Lonely maze.
3215 Lonely maze.
3216 Lonely maze.
3217 Lonely maze.
3218 Green Hill Country.
3219 Lonely maze.
3220 Green Hills in the Shire.
3221 Greenway.
3222 Lonely maze.
3223 Lonely maze.
3224 Grey Havens.
3225 Grey Wood.
3226 Lonely maze.
3227 Guarded City.
3228 The bank of Gwanhlo River.
3229 Halifirien.
3230 Hall of Fire.
3231 Hall of the Kings.
3232 Lonely maze.
3233 Lonely maze.
3234 Haradwaith.
3235 Harad Road.
3236 Lonely maze.
3237 Harlindon.
3238 Harlond.
3239 Lonely maze.
3240 Lonely maze.
3241 Haunted Mountain.
3242 Haunted Pass.
3243 Havens of Umbar.
3244 Hay Gate.
3245 Haysend.
3246 Helm's Deep.
3247 Helm's Dike.
3248 Helm's Gate.
3249 Henneth Annun.
3250 Hidden Land.
3251 Lonely maze.
3252 Lonely maze.
3253 High Pass.
3254 Hill at the Bag End.
3255 Hill of Guard.
3256 Smaug's enormous cavern.
3257 Hills of Evendim.
3258 Lonely maze.
3259 Lonely maze.
3260 The bank of Hoarwell River.
3261 Hobbiton.
3262 Lonely maze.
3263 Hollin.
3264 Lonely maze.
3265 Lonely maze.
3266 Front of the House of Healing.
3267 Ice bay of Fordchel.
3268 Lonely maze.
3269 Lonely maze.
3270 Lonely maze.
3271 Secret sidedoor hole.
3272 The shore of the Inland Sea.
3273 Front Gate.
3274 Iron Hills.
3275 Lonely maze.
3276 Isengard.
3277 Isenmouthe.
3278 Ithilien.
3279 Lonely maze.
3280 Khand.
3281 Great Chamber of Thror.
3282 Hobbit-hole (hall).
3283 Kibil-nala.
3284 The bank of Kiril River.
3285 The shore of the Lake Evendim.
3286 Lamedon.
3287 Room of Healing.
3288 Withered Heath.
3289 Langstrand.
3290 Last Bridge.
3291 Last Homely House.
3292 Last Mountain.
3293 Last Shore.
3294 East side of Lonely Mountain.
3295 Lebennin.
3296 The bank of Lefnui River.
3297 The bank of Lhun River.
3298 Limlight.
3299 Linhir.
3300 Mirkwood Clearing.
3301 Hobbit-hole (living-room).
3302 Front of Lonely Mountain.
3303 Longbottom.
3304 The shore of the Long Lake.
3305 Lorien.
3306 Hobbit-hole (kitchen).
3307 Lost Isle.
3308 Lost Witch-realm of Angmar.
3309 Misty Fork.
3310 Misty Paths.
3311 Misty Paths.
3312 Misty Paths.
3313 Misty Paths.
3314 Misty Paths.
3315 Mathom-house.
3316 Deadly Deadend.
3317 Mere of Dead Faces.
3318 Merethrond.
3319 Misty Paths.
3320 Michel Delving on the White Downs.
3321 Misty Paths.
3322 The shore of the Midgewater.
3323 Midgewater Marshes.
3324 Misty Paths.
3325 Misty Paths.
3326 Minas Morgul.
3327 Minas Tirith.
3328 Misty Paths.
3329 Min-Rimmon.
3330 Mirkwood.
3331 Mirrormere.
3332 Front of the Misty Mountains W-Gate.
3333 Mitheilhel.
3334 Misty Paths.
3335 Morannon.
3336 Mordor.
3337 Morgai.
3338 Front of the Misty E-Gate.
3339 Deadly Earth-slip.
3340 Misty orcmaze.
3341 Moria.
3342 Moria Gate.
3343 The bank of Morthond River.
3344 Mountain Wall.
3345 Misty orcmaze.
3346 Misty orcmaze.
3347 Misssty orcmaze.
3348 Mount Gundabad.
3349 Mount Mindalun.
3350 Misssty orcmaze.
3351 Misssty orcmaze.
3352 Mountains of Mirkwood.
3353 Misty orcmaze.
3354 Mountains of Terror.
3355 Misssty orcmaze.
3356 Nameless Land.
3357 Nameless Pass.
3358 Misssty orcmaze.
3359 Nan Curunir.
3360 Gollum's Cavern.
3361 Westside of Beorn's House.
3362 The Great Hall of Beorn's House.
3363 Grey Dragon Inn..
3364 Nardol.
3365 Nargothrond.
3366 Green Dragon Inn..
3367 Near Harad.
3368 Front Porch.
3369 The Prancing Pony.
3370 The parlour of the Prancing Pony.
3371 Vast Chamber.
3372 The bank of Nimrodell River.
3373 Nindalf of Wetwang.
3374 Mercury Chamber.
3375 Metal Door.
3376 Dusty Entrance.
3377 North Downs.
3378 Northerland.
3379 The misty paths.
3380 Northern Waste.
3381 Northfarthing.
3382 Hall of Audience.
3383 Cloistered Courtyard.
3384 Nurn.
3385 Empty Room.
3386 Hall of the Mirror.
3387 Old Forest.
3388 Servants Quarter.
3389 You you you are are are in in in in a a a a mirororororor...
3390 Old Road.
3391 Old World.
3392 Orodruin.
3393 Mirror Room.
3394 Osgiliath.
3395 Ossiriand.
3396 N/W-passage.
3397 Overhill.
3398 S/E-passage.
3399 3-Door Room.
3400 Paths of the Dead.
3401 Pelargir upon Anduin.
3402 Hall of the Shadow Dancers.
3403 Pillars of the King.
3404 Pinnath Gelin.
3405 Nen Hithoel.
3406 Rammas Echor.
3407 Serpent Room.
3408 Rath Dinen.
3409 Rauros.
3410 The Forbidden Room.
3411 The Secret Attic.
3412 The Mysterious Roof.
3413 Rhun.
3414 Riddermark.
3415 Torture Chamber.
3416 The bank of Ringlo River.
3417 Ringlo Vale.
3418 Rivendell.
3419 Snake Room.
3420 Rushey.
3421 Cellblock.
3422 Sarn Ford.
3423 Sarn Gebir.
3424 Scary.
3425 The shore of the Sea of Nurnen.
3426 The shore of the Sea of Rhun.
3427 Seat of Seeing.
3428 The bank of Serni River.
3429 Shadowmere.
3430 Sharkey's End.
3431 Shire.
3432 Shathur.
3433 Silent Room.
3434 The bank of Silverlode River.
3435 Old Bandit Lair.
3436 Ceremonial Chamber.
3437 The bank of Sirith River.
3438 Smials.
3439 The bank of Snowbound River.
3440 South Downs.
3441 Southfarthing.
3442 South Lane.
3443 South Road.
3444 Staddle.
3445 Stair Falls.
3446 Starkhorn.
3447 Steward's Door.
3448 Stock.
3449 Stone-city.
3450 Stonewain Valley.
3451 Stoningland.
3452 Straight Stair.
3453 The shore of the Sundering Seas.
3454 Sunlands.
3455 Sunlending.
3456 The bank of Swanfleet River.
3457 Tarlang's Neck.
3458 Tarmenel.
3459 Tasarinan.
3460 Tauremorna-lome.
3461 In front of the Teeth of Mordor.
3462 Thangorodrim.
3463 Tharbad.
3464 Three-Farthing Stone.
3465 Tighfield.
3466 Tindrock.
3467 Tirion.
3468 Tol Brandir.
3469 Tolfalas.
3470 Tombs.
3471 Tongue.
3472 Tookland.
3473 Torech Ungol.
3474 Tower Hills.
3475 Tower of Arnor.
3476 Tower of Cirith Ungol.
3477 Tower of Ecthelion.
3478 Tower of Guard.
3479 Tower of the Moon.
3480 Tower of Sorcery.
3481 Tower of the Sun.
3482 Towers of the Black Gate.
3483 Towers of the Teeth.
3484 The Towers.
3485 Town Hole.
3486 Treebeard's Hill.
3487 Treegarth of Orthanc.
3488 Trollshaws.
3489 Thrihyrne.
3490 The bank of Isen River.
3491 Tuckborough.
3492 Udun.
3493 Umbar.
3494 The bank of Umliht River.
3495 Underharrow.
3496 Undertowers.
3497 Upbourn.
3498 Uttermost West.
3499 Vale of Anduin.
3500 Valimar.
3501 Valinor.
3502 Valley of the Wraiths.
3503 Water.
3504 Water-valley.
3505 Watchwood.
3506 Waymeet.
3507 Weather Hills.
3508 Weathertop.
3509 Wellinghall.
3510 Westemnet.
3511 The shore of the Western Seas.
3512 Westernesse.
3513 Westfarthing.
3514 Corridor.
3515 Westfold Vale.
3516 Westmarch.
3517 West Marches.
3518 West Road.
3519 Wetwang.
3520 White Downs.
3521 White Mountains.
3522 Front of the White Tower.
3523 Front of the White Towers.
3524 Whitfurrows.
3525 Witwell.
3526 Wilderland.
3527 Wild Wood.
3528 Winding Stair.
3529 Window of the Eye.
3530 Window of the Sunset.
3531 The bank of Withywindle River.
3532 Wizard's Vale.
3533 Wold.
3534 Woodhall.
3535 Woodland Realm.
3536 Woody End.
3537 World's End.
3538 Zirak-zigil.
3539 In the Tower of Arnor.
3540 In the Tower of Cirith Ungol.
3541 In the Tower of Ecthelion.
3542 In the Tower of Guard.
3543 In the Tower of the Moon.
3544 In the Tower of Sorcery.
3545 In the Tower of the Sun.
3546 In the Tower of the Teeth.
3547 The top of the Cirith Ungol.
3548 The cellar of the Cirith Ungol.
3549 The top of the Tower of the Teeth.
3550 The cellar of the Tower of the Teeth.
4001 PIPE
4002 PONY
4003 TOMBSTONE
4004 CRYPT
4005 KEY
4006 KEYS
4007 LAMP
4008 TORCH
4009 GRATE
4010 KNIFE
4011 FOOD
4012 BOTTLE
4013 AXE
4014 SCIMITAR
4015 ATHELAS
4016 #STONE
4017 $STONE
4018 %STONE
4019 &STONE
4020 STING
4021 ALFIRIN
4022 RIDDLS
4023 ELANOR
4024 MALLORN
4025 GALENAS
4026 REGION
4027 BRETHIL
4028 SIBELMYNE
4029 TINUVIEL
4030 AIGLOS
4031 ELENDIL
4032 MOUSE
4033 ROPE
4034 CLOAK
4035 RING
4036 GOLD-ARROW
4037 RED-ARROW
4038 SILVER-ARROW
4039 BLUE-ARROW
4040 LONG-ARROW
4041 ARROW
4042 ELFBOW
4043 ORCBOW
4044 LEADROD
4045 ACORN
4046 ASH
4047 1.SILMARIL
4048 2.SILMARIL
4049 3.SILMARIL
4050 1.PALANTIR
4052 2.PALANTIR
4053 3.PALANTIR
4054 4.PALANTIR
4056 CLOTHES
4057 ALE
4058 DOOR
4059 POTS
4060 ALL
4061 RUNES
4062 FAN
4063 SACK
4064 RUBY
4065 OX
4066 BELL
4067 SILVER
4068 GOLD
4069 DIAMOND
4070 SAPPHIRE
4071 STICK
4072 AMULET
4073 BOAT
4074 ORCHANGMAN
4075 HEIRLOOM
4076 CLAUSE
4077 ANCHOR
4078 ELVENDOOR
4079 GATE
4080 NIMPHELOS
4081 HELMET
4082 GEM
4083 MAIL
4084 CHAIR
4085 COMPASS
4086 JEWEL
4099 DAGGER
4100 MEDALLION
4101 ONYX
4102 STATUE
4103 STATUETTE
4104 BRACELET
4117 ALTAR
4118 WHEEL
4121 CANDLESTICK
4127 GRATE
4131 DRAPES
4132 STAMP
5001 the famous pipe of Tuckborough
5005 a diminutive key
5010 an elvenmade knife
5016 a poisonous #stone
5017 the radioactive $stone
5018 the magnetic %stone
5019 the valuable &stone
5020 the Sting
5030 the legendary Aiglos
5033 a coil of elvenrope
5035 the Ring
5036 a sparkling gold-arrow
5038 an magnificent silver-arrow made of mithril
5039 the Blue-arrow
5041 a sharp and baned arrow
5042 an exquisite elfbow
5043 a wry orcbow
5047 the 1.silmaril
5048 the 2.silmaril
5050 the 1.palantir
5062 a light chinese fan
5063 a brown sack covered with white crystals
5064 a tiny little ruby
5065 the second platinox
5066 an ordinary brass bell
5067 some silver
5069 an aged and somehow strange diamond
5070 a disproportionate and monsterlike sapphire
5071 an extraordinary sharp slaughtering stick
5072 a jouncing gorecovered black charm resembling The Eye
5077 an extremely valuable marble anchor
5080 Nimphelos, a great pearl, the size of a dove's egg
5081 a strangely shaped helmet of unfamiliar glistening metal
5082 a big tawny gem
5083 a suit of mail blazoned with patterns of unfamiliar jewels
5084 a heavy thronelike chair of gold
5085 a useful compass
5086 a jewel of silima, which is shining substance made by craft
5099 a dagger  with jeweled handle
5100 a silver medallion
5101 a piece of onyx
5102 a statue of the famous Pax-Kyhala
5103 a bronze statuette, inlaid with silver and copper
5104 a silver bracelet
5126 a rotten body
5132 a magenta 1 cent stamp from British Guayana
5201 There sleeps the mother of all evil, the Thuringwethil.
5201 There is also a hopeful note: She may let you pass, if
5201 you solve her riddle:
5201   If one's lonely, two's company and
5201   three's a crowd, what are four,
5201   five and six ?
5203 Draugluin is blocking your way towards west, but I think it may
5203 let you pas, if you know the next item in the following series:
5203      APRIL5     MAY3     ......
5209 Suddenly, a wraithlike graveghost appears before you, seeming
5209 to float in the air. In a barely audible voice she says:
5209 Your presence upsets the very balance of the LORD itself !
5209 Please, leave the area immediately to north, it is still
5209 under construction !!!
5210 There is an atrocious Uruk-hai guarding the way to Mount
5210 Gundabad with an enormous bloody axe.
5217 There is about twenty hobgoglins in guard.
5221 The way towards the most difficult part of LORD/MWoU is
5221 guarded by an evil Olog-hai armed with a sharp orc-scimitar
5221 given by the Wizard himself. Behind it can an immense pile of
5221 not-yet-placed treasures be seen.
5221 The only sensible way goes toward east...
5224 There is an Angbandmade coldsnake here.
5229 There is a swarming flock of the flies of the Mordor.
5231 A atrocious porcupine is eyeing you closely.
5232 Horrible mewlip guards the way to second part of LORD, please
5232 run for thou life to north (it ain't your time (yet ?)).
5236 There is a huge peevish pukelman made of stone here.
5240 The guard is placed here to prevent everybody (except uFo)
5240 to go north-west (it's still under construction).
5241 There is a yrch grinning and saying:DO NOT GO TO NORTH-EAST...
5244 There is a nasty looking old snapdragon here thinking:
5244 It's better for you, my minble ninny, to escape than to nettle...
5246 The Cyclop smelling hot pepper and blood looks familiar...
5247 There is a moonstruck and morbid zombie looking something or
5247 somebody (!) to distroy here ( a real loathsome livid mollusc).
5248 Smaug the firesnake can be seen peering at you...
5251 There is a bandit with a sharp sword.
5252 There is a berserker, a simply man mad with battle-lust.
5253 There is a bugbear, a great hairy goblin giant with an enormous axe.
5254 There is a doppleganger armed with a steel sable.
5255 There is a dwarf with a hand axe.
5256 There is a ghoul, a hideous humanoid creature, armed with a morning star.
5257 There is a gnoll, a low-intelligence being, armed with a mace.
5258 There is a laughing hyena-man armed with a lance.
5259 There is a gnome armed with a battle axe.
5260 There is a kobold who has infravision and a flail.
5261 There is a lizard-man armed with a sharp knife.
5262 There is a minotaur armed with an enormous battle axe.
5263 There is a rotten mummy armed with an egyptian spear.
5264 There is an ogre, a fearsome humanoid monster, with a huge sword.
5265 There is a pixie, a small air spite, with a small dagger.
5266 There is an animated skeleton armed with a broken sword.
5267 There is a chaotic evil nandie-bear armed with a scimitar.
5268 There is a berbalang, a tribal humanoid, armed with a morning star.
5269 There is a gu'en-deeko armed with a macig sword.
5270 There is a trollkin armed with a hand axe.
5271 There is a female assassin with a sharp knife.
5272 There is an anticleric armed with a battle wand.
5273 There is a druid armed with a mace.
5274 There is a monk armed with a sharp wand.
5275 There is an armed termagant.
5276 There is an armed banshee.
5277 There is a svart, a small creature with bright blue skin
5277 with orange eyes, armed with a stolen morning star.
6051 The bandit
6052 The berserker
6053 The bugbear
6054 The doppleganger
6055 The dwarf
6056 The ghoul
6057 The gnoll
6058 The hyena-man
6059 The gnome
6060 The kobold
6061 The lizard-man
6062 The minotaur
6063 The mummy
6064 The ogre
6065 The pixie
6066 The skeleton
6067 The nandie-bear
6068 The berbalang
6069 The gu'en-deeko
6070 The trollkin
6071 The assassin
6072 The anticleric
6073 The druid
6074 The monk
6075 The termagant
6076 The banshee
6077 The svart
9999   END OF FILE
